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Saturday 25 February 2017

4e D&D Monster Minions (revised)

Name Hobgoblin Warrior
Level 8 minion soldier
XP 88; 176 if PCs level 1-4
HP 21; Bloodied 10
AC 22 (24 with phalanx soldier)
Fortitude 20 Reflex 18 Will 18
Speed 5
Initiative +7
Perception +5; low-light vision
Traits:
Hobgoblin Resilience - immediate reaction, enc, when suffers an effect a save can end - the hobgoblin makes a saving throw against the triggering effect
Phalanx soldier - +2 to AC while at least one hobgoblin ally is adjacent
Standard Actions
(BM) Longsword r1; +13 vs AC Hit: 8/12
(M) Flurry of Blows (2 attacks) r1 +8 vs AC Hit 8/12
(R) Javelin range r10/30; +11 vs AC Hit 8/12
Alignment Evil Languages Common, Goblin
Str 17 (+7)  Dex 13 (+5) Wis 12 (+5)
Con 13 (+5) Int 9 (+3) Cha 8 (+3)
Equipment: scale armour, heavy shield, longsword, 2 javelins
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Name Orc Warrior
Level 9 minion brute
XP 100; 200 if PCs level 1-5
HP 28; Bloodied 14
AC 21
Fortitude 19 Reflex 16 Will 16
Speed 5 (charge 7)
Initiative +4
Perception +4; low-light vision
Standard Actions
(BM) Battleaxe or Falchion r1 Attack: +14 vs AC Hit: 10/15
(M) Flurry of Blows (2 attacks) r1 Attack +9 vs AC Hit: 10/15
(R) Rock r5/10 Attack +12 vs AC Hit 6/9
Al. CE Languages Common, Giant
Str 18 (+8) Dex 11 (+4) Wis 10 (+4)
Con 15 (+5) Int 8 (+3) Cha 9 (+3)
Equipment chain armour, heavy shield, axe or falchion, 2 rocks
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Name Ogre Thug
Level 11 minion brute
XP 150; 300 if PCs level 1-7
HP 35; Bloodied 17
AC 23; Fortitude 24 Reflex 20 Will 20
Speed 8
Initiative +5
Perception +5
Standard Actions
Greatclub Attack: +16 vs AC Reach 2  Hit: 11/17
Flurry of Blows (2 attacks) +11 vs AC Reach 2 Hit 11/17
(R) Big Rock +13 vs AC range 5/10 Hit 9/13
Al. CE Languages Giant
Str 21 (+10) Dex 11 (+5) Wis 11 (+5)
Con 21 (+10) Int 4 (+2) Cha 6 (+3)
Equipment: Greatclub, hide armour, 2 big rocks

Tuesday 21 February 2017

Norse Heroes (Classic)

Noble Personal Guard
Fighter 12   AC 18 HP 59
STR 18  INT 8 WIS 10 DEX 13 CON 14 CHA 12
MI: +2 chainmail, +1 shield, potion of healing
+2 longsword ATT +13 (2 attacks) dam: 1d8+8
+1 comp shortbow ATT + 10 (2 attacks) dam 1d6+7
BAB +8

Brothers of the King
Fighter 15 AC 19  HP 65
STR 18  INT 8 WIS 10 DEX 13 CON 14 CHA 12
MI: +2 chainmail, +2 shield, 2 potions of healing
+3 longsword ATT +16  (2 attacks) dam: 1d18+10
+1 comp shortbow ATT +12 (2 attacks) dam: 1d6+8
BAB +10

The Jarl-Mother Angelica, Widow of Jarl Sunne Thorson, the Enchantress of Soderfjord (Mystara) RIP end M9 1025 AC
Magic-User 17
Armor Class 14 (12 bracers +1 DEX +1 ring of protection)
Hit Points 33
Speed 40 ft.
STR 8 (−1) DEX 13 (+1) CON 13 (+1) INT 16 (+2) WIS 9 (+0) CHA 18 (+3)
MI: d4+4 potions of healing, Ring of Protection +1 AC & Saves, Staff of Frost c. 16, Scrying Pool, Bracers AC 12
Spellcasting. She is a 17th level Cold Mage,
Spells
She knows the following spells:
1st level (6): Icy Hands (as Burning Hands but cold), Detect Magic, Magic Missile x3 (7 missiles), Light
2nd level (5): ESP, Suggestion x2, Mirror Image x2
3rd level (5): Counterspell, Dispel Magic x2, Fly x2
4th level (4): Compulsion, Ice Storm (17d6)/Wall of Ice x3
5th level (4):  Scrying, Finger of Death x2, Teleport
6th level (3) Mass Suggestion, Globe of Invulnerability x2
7th level (2) Plane Shift, Teleport Any Object