Matriarch Ral'shinda of Shaun'Var; with courtesans, Illithid Emissary, & undead Fire Giants. |
Much worse...
The drow tell the legend of how the Great Mother was betrayed by the Traitor Lover. So Lolth cast Corellon out from the Bosom of the Earth, where he and all his children would be cursed forever by the burning flames of the sun, bleached until their flesh was pale as bone.
Upper Deepearth |
Lower Deepearth |
Faerun Underdark |
Drow |
Isileth, Drow Huntress Commander |
5e Stats:
Drow CR 1/4 AC 15 HP 13 https://www.aidedd.org/dnd/monstres.php?vo=drow
Drow Elite Warrior CR 5 AC 18 HP 71 https://jsigvard.com/dnd/monster.php?m=Drow%20Elite%20Warrior
Drow Mage Wiz-10 CR 7 AC 12/15 HP 45 https://www.aidedd.org/dnd/monstres.php?vo=drow-mage
Drow Priestess of Lolth Clr-10 CR 8 AC 15 HP 71
Drow Huntress: Fighter-2 drow-female MR 54% & +2 Saves. Mv 150', Infravision 120', surprised 1 in 8. light vulnerable. SA 1/day: dancing lights, faerie fire, darkness, clairvoyance, detect lie, suggestion, dispel magic.
STR 12 INT 15 WIS 13 CON 10 DEX 17 (+2,-3) CHA 15. XP: 2000+
AC 1 (+1 mesh AC 4, DEX) HP: 16 (10+6/level, max 9th). Base THAC0 19.
missile wpn: +1 longbow (spec +1/+2) FR 5/2 THAC0 15 dam 1d6+3/1d6+3.
melee wpn: 2 +1 shortswords (spec +1/+2) # ATT 3/2+1>5/2 THAC0 17 dam 1d6+3/1d8+3
MI: Drow cloak & boots, 75% MS, 75% HiS, 1 potion of healing.
The Huntress Corps under Commander Isileth (Fighter-7) protect Shaun'Var from external threats, and organise surface expeditions to raid for loot and slaves.
Senior Huntress: Fighter-4 drow-female MR 58% & +2 Saves. Mv 150', Infravision 120', surprised 1 in 8. light vulnerable. SA 1/day: dancing lights, faerie fire, darkness, clairvoyance, detect lie, suggestion, dispel magic, detect magic, know alignment, levitate
Drow Mage-Thief: MU-2/Thief-3 drow female MR 56% & +2 Saves. Mv 150', Infravision 120', surprised 1 in 8. light vulnerable. SA 1/day: dancing lights, faerie fire, darkness, clairvoyance, detect lie, suggestion, dispel magic.
STR 10 INT 17 WIS 11 DEX 18 (+3,-4) CON 10 CHA 14. XP: 5000+
AC 2 (Bracers AC 6, DEX) HP 11 (5+2/lvl). Base THAC0 21
Spell (1): Sleep, Charm Person
The Huntress Corps under Commander Isileth (Fighter-7) protect Shaun'Var from external threats, and organise surface expeditions to raid for loot and slaves.
Senior Huntress: Fighter-4 drow-female MR 58% & +2 Saves. Mv 150', Infravision 120', surprised 1 in 8. light vulnerable. SA 1/day: dancing lights, faerie fire, darkness, clairvoyance, detect lie, suggestion, dispel magic, detect magic, know alignment, levitate
STR 13 INT 15 WIS 14 CON 10 DEX 17 (+2,-3) CHA 15 XP: 8000+
AC 0 (+2 mesh AC 3, DEX) HP: 28 (10+6/level, max 9th). Base THAC0 17.
missile wpn: +2 longbow (spec +1/+2) FR 5/2 THAC0 12 dam 1d6+4/1d6+4.
melee wpn: 2 +1 shortswords (x2 spec +3/+3) # ATT 3/2+1>5/2 THAC0 13 dam 1d6+4/1d8+4
MI: Drow cloak & boots, 75% MS, 75% HiS, 2 potions of healing.
STR 10 INT 17 WIS 11 DEX 18 (+3,-4) CON 10 CHA 14. XP: 5000+
AC 2 (Bracers AC 6, DEX) HP 11 (5+2/lvl). Base THAC0 21
Spell (1): Sleep, Charm Person
melee wpn: +1 shortsword & +1 dagger # ATT 1+1 THAC0 20 dam 1d6+1/1d8+1 & 1d4+1/1d3+1 (Backstab: +4 to hit, x2 damage)
missile weapon: hand crossbow & 6 darts FR 1 THAC0 18 dam 1d3 & poison: save at -4 or Sleep for 2 Turns.
missile weapon: hand crossbow & 6 darts FR 1 THAC0 18 dam 1d3 & poison: save at -4 or Sleep for 2 Turns.
MI: Drow cloak & boots, 75% MS, 75% HiS
The Mage-Thieves are often employed as spies and emissaries due to their ability to control the minds of the weak-willed, such as humans.
The Mage-Thieves are often employed as spies and emissaries due to their ability to control the minds of the weak-willed, such as humans.
Leiress, Shaun'Var Huntress |
The Wind Rift |
Waters of Shaun'Var |
Lolth Priestess & Guards |
Shaun'Var |
Drow Vampire |
Wicked
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