Ostrikka daughter of Vigguz, Half-Orc Fighter-Assassin |
Hagra the Skull-Splitter, Half-Orc Fighter |
Ruler: Vigguz, Lord of Goblin Town, Cleric 4-Assassin 6, reveres Loviatar.
Others: Hagra the Skull-Splitter, Half-Orc Fighter 6. Boltar Two-Axe, Half-Orc Fighter 5. Ostrikka, Half-Orc Fighter 4-Assassin 5. Miles Freeman, Human Magic-User 7.
More than a mere fortress, the repurposed dwarf-hold of Carak Nur on the southern slope of North Peak is now known as Goblin Town. She is in truth a fortified fortress-city, and a major trade centre for both the humanoid races and unscrupulous human merchants and slavers, for the Orcs' appetite for nubile human females is said to be insatiable. Despite the name, Orcs are almost as common as Goblins here, but the true rulers of Goblin-Town are the Man-Orcs, and the place is a major attraction for Half Orcs scorned across Damara and beyond.
During the Damaran wars Goblin Town prospered greatly, but with the rise of Gareth Dragonsbane the activities of slavers and raiders have had to be curtailed, and raiders are forbidden from operating directly out of the city. There are rumours that Goblin Town's subterranean chambers holds a planar portal giving access to other worlds, and that the human Mage Miles Freeman has mastered its use. This may explain the strange trinkets and treasures sometimes found in the region. Some say that Freeman himself is not native to Faerun.
Vigguz, Cleric-Assassin, Boss of Goblin Town |
Beneath Goblin Town's lower halls, a little-travelled tunnel leads down to the Underdark region of Deepearth known as the Cathedral Caverns. Vigguz occasionally employs the small band of renegade male Drow dwelling there, trading human slave girls, Damaran gold, wine, and even foodstuffs for their services. The drow liaison Voz T'urden (don't joke about his House name within earshot) can often be found at Goblin Town, enjoying the pleasures of Vigguz' hall.
Ostrikka Daughter of Vigguz, Half-Orc Fighter-4/Assassin 5
Al. N. STR 14 (18/00) INT 11 WIS 10 CON 14 DEX 16 (+1, -2) CHA 12 AC 5 (studded 7 & -2 DEX) HP 25 (8+3x3=9+2x4=8)
Base THAC0 17, melee 14, thrown 13.
Equipment: studded leather, travelling pack
Two hand axes (x2 spec +3/+3) #ATT 3/2 +1 THAC0 (2wf -1/-3) 11/11 or 12/12/14 dam: 1d6+9/1d4+9
2 throwing daggers FR 2 THAC0 13 dam 1d4+6/1d3+6
MI: Gauntlets of Ogre Power, Scroll of Phantasmal Force
T: 150gp.
Lady Barbara D'Ashe of Gurzun's Hall, slave of Ostrikka |
Vigguz, Lord of Goblin Town, Cleric 4-Assassin 6, reveres Loviatar.
STR 12 INT 13 WIS 14 CON 12 DEX 11 CHA 8 (10)
AC 7 (studded) HP 23 (HP 7+2/level). Base THAC0 18
SA: Backstab x3, Assassination
Cleric Spells: 5 1st, 2 2nd
(2) Hold Person x2
(1) Command x2, Cure Light Wounds x3
MI: potion of fire resistance, potion of speed
Wpn: Dagger +1 THAC0 17 dam 1d4+1/1d3+1
Hagra the Skull-Splitter, Half-Orc Fighter 6.
STR 18/58 (+2, +3) INT 9 WIS 14 CON 16 (+2) DEX 9 CHA 9 (11)
AC 2/3 (plate & shield) HP 52 (12+8/level). Base THAC0 15
MI: potion of climbing, potion of flying, scroll - protection from magic
Wpn: +2 battle-axe (x2 Spec +3,+3) #ATT 3/2 THAC0 8 dam 1d8+8/1d8+8
Boltar Two-Axe, Half-Orc Fighter 5.
STR 18/74 (+2,+3) INT 9 WIS 11 CON 15 (+1) DEX 13 CHA 9 (11)
AC 4 (banded) HP 39 (11+7/level) Base THAC0 16
RH: +1 hand axe (x2 spec +3,+3, -2 2WF) #ATT 3/2 THAC0 12 dam 1d6+7/1d4+7
LH: hand axe (x2 spec +3,+3, -4 TWF ) #ATT +1 THAC0 15 dam 1d6+6/1d4+6
Miles Freeman of Earth, Human Magic-User 7.
STR 12 INT 14 WIS 8 CON 16 (+2) DEX 13 CHA 13
AC 7 HP 36 (6+5/level)
MI: Aluster's Ring - Ring of Protection +3 AC & Saves, also the key to controlling "Aluster's Mirror of Calling" (CMI)
4 spell scrolls: Shield, Darkness 15' radius, Ray of Enfeeblement, Phantasmal Force
Weapon: darts FR 3 THAC0 19 dam 1d3/1d2, dagger THAC0 19 dam 1d4/1d3
Spells: 4 3 2 1
(4) Wizard Eye
(3) Clairaudience, Phantasmal Force
(2) Ray of Enfeeblement, Darkness 15' radius, Continual Light
(1) Enlarge, Shield, Burning Hands, Detect Magic (Read Magic)
Voz T'Urden - Drow male Fighter-4 MR 58% & +2 Saves. Mv 120', Infravision 120', surprised 1 in 8. light vulnerable. SA 1/day: dancing lights, faerie fire, darkness
STR 11 INT 15 WIS 12 CON 11 DEX 17 (+2,-3) CHA 14
AC 1 (+1 mesh AC 4, DEX) HP: 28 (10+6/level, max 9th). Base THAC0 17.
missile wpn: +1 longbow (spec +1/+2) FR 5/2 THAC0 13 dam 1d6+3/1d6+3.
melee wpn: 2 +1 shortswords (x2 spec +3/+3) # ATT 3/2+1>5/2 THAC0 13 dam 1d6+4/1d8+4
MI: Drow cloak & boots, 75% MS, 75% HiS
Goblin Town Military Forces (505 +25 Worgs)
167 Orc & Half-Orc Warriors hd 1 hp 1d8 hp 5 AC 6/7 (studded & shield) THAC0 19 dam 1d8 (scimitar or axe) or 1d4/1d4 (light crossbow, FR 1)
35 Orc & Half-Orc Veterans hd 2 hp 11 AC 4 (banded) THAC0 18 STR +1 dam 1d10+1 (2-handed sword or halberd) 25% ride donkeys.
23 Orc & Half-Orc Personal Guard hd 3 hp 15 AC 4 (banded) THAC0 17 STR +1 dam dam 1d10+1 (2-handed sword or halberd). 25% ride donkeys.
235 Goblin Warriors hd 1-1 hp 1d8-1 hp 4 AC 6/7 (studded & shield) THAC0 20 dam 1d6 (spear, shortsword), 25% have shortbows FR 2 dam 1d6/1d6
20 Goblin Veterans (as Orcs)
25 Goblin Worgriders hd 1+1 hp 8 AC 5/6 (scale & shield) THAC0 18 dam 1d8 (scimitar) or shortbow FR 2 dam 1d6/1d6. Worgrider Hunting Patrols number 2d4+1.
25 Worgs hd 4+4 hp 22 AC 6 THAC0 15 bite dam 2d4 Mv 180'.
Goblin Worgrider patrols guard the eastern approaches up to about ten miles distant.
From about 3-4 miles east of Goblin Town are several miles of rough heath, where human slave shepherdesses tend to flocks of sheep and goats, under the lazy eyes of their female Orc guards. With the Orcs' poor day vision, escapes are not unheard of, but very few escapees evade the tracker Worgs.
Boltar Two-Axe, Half-Orc Fighter |
Goblin Town Tavern |
Goblin Town Tavern |
Voz T'urden, Drow Renegade |
Goblin Town Orc Pureblood |
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