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Saturday, 25 February 2017

4e D&D Monster Minions (revised)

Name Hobgoblin Warrior
Level 8 minion soldier
XP 88; 176 if PCs level 1-4
HP 21; Bloodied 10
AC 22 (24 with phalanx soldier)
Fortitude 20 Reflex 18 Will 18
Speed 5
Initiative +7
Perception +5; low-light vision
Traits:
Hobgoblin Resilience - immediate reaction, enc, when suffers an effect a save can end - the hobgoblin makes a saving throw against the triggering effect
Phalanx soldier - +2 to AC while at least one hobgoblin ally is adjacent
Standard Actions
(BM) Longsword r1; +13 vs AC Hit: 8/12
(M) Flurry of Blows (2 attacks) r1 +8 vs AC Hit 8/12
(R) Javelin range r10/30; +11 vs AC Hit 8/12
Alignment Evil Languages Common, Goblin
Str 17 (+7)  Dex 13 (+5) Wis 12 (+5)
Con 13 (+5) Int 9 (+3) Cha 8 (+3)
Equipment: scale armour, heavy shield, longsword, 2 javelins
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Name Orc Warrior
Level 9 minion brute
XP 100; 200 if PCs level 1-5
HP 28; Bloodied 14
AC 21
Fortitude 19 Reflex 16 Will 16
Speed 5 (charge 7)
Initiative +4
Perception +4; low-light vision
Standard Actions
(BM) Battleaxe or Falchion r1 Attack: +14 vs AC Hit: 10/15
(M) Flurry of Blows (2 attacks) r1 Attack +9 vs AC Hit: 10/15
(R) Rock r5/10 Attack +12 vs AC Hit 6/9
Al. CE Languages Common, Giant
Str 18 (+8) Dex 11 (+4) Wis 10 (+4)
Con 15 (+5) Int 8 (+3) Cha 9 (+3)
Equipment chain armour, heavy shield, axe or falchion, 2 rocks
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Name Ogre Thug
Level 11 minion brute
XP 150; 300 if PCs level 1-7
HP 35; Bloodied 17
AC 23; Fortitude 24 Reflex 20 Will 20
Speed 8
Initiative +5
Perception +5
Standard Actions
Greatclub Attack: +16 vs AC Reach 2  Hit: 11/17
Flurry of Blows (2 attacks) +11 vs AC Reach 2 Hit 11/17
(R) Big Rock +13 vs AC range 5/10 Hit 9/13
Al. CE Languages Giant
Str 21 (+10) Dex 11 (+5) Wis 11 (+5)
Con 21 (+10) Int 4 (+2) Cha 6 (+3)
Equipment: Greatclub, hide armour, 2 big rocks

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