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Tuesday, 23 May 2017

Pirates of Blackarrow

The Pirate Ship Mange
Cost 25,000 gp
AC 15 HP 500 Damage Threshold 20
Cargo 200 tons Speed 90 miles/day, ca 4.5 mph Max accommodation 120
Current Crew: 90

Captain Typhoon hd 20

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Dina the Pirate


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Birek the Pirate


Pirate Leaders Captain Birek, Acho,Mugh and Dina (as Bandit Captain, mm 344) AC 15 hd 10 hp 65 ST +2 DE +3 CO +2 IN +2 WI+0 CH +2 save ST+4 DE+5 WI+2 skills Athletics +4 Deception +4 Perception +2

cutlass 2 attacks +5 dam 7 (d8+3) and one dagger attack +5/5 (d4+3)

Pirate Sea Mage (MM346), Alrethus the Old & Yukiko Inaba AC 11/16 w barnacleskin as Warlock-4 HP 27 - raise fog, winds etc but won't fight. Eldritch pact with Amadad Bog.

84 Pirates (as Scout, mm 349) AC 14 hd 3 hp 16  ST +0 DE +2 CO +1 IN +0 WI +0 CH +0 skills Athletics +2 Perception +2
cutlass 2 attacks +4 dam 6 (d8+2)
30 of the pirates have heavy crossbows: ATT +4 dam 2d10+2/1d10+2 FR 1/2 (15 crossbowmen on deck duty)


Heavy Ballista at stern, usually manned by Dina & 3 men: AC 15 hp 100 ATT +5, range 120'/480' dam 10d6+3 (38) FR 1/2 crew: 4 (FR 1/3 with 3 crew, FR 1/4 with 2 crew, FR 1/8 with 1 crew). Ignores armour on SML targets, so target AC = 10+DEX mod. Can attack 2 Large, 4 Medium or 8 Small targets in a straight line (2nd+ L/3rd+ M/5th+ S attacks are at disadvantage); firing across a crowded deck roll 2d4 for number of targets in the way. 

Yukiko Inaba of the Dragon Isle, Sea Mage

TYPHOON'S HOARD

hoard total: 42,551.80 gp



CAPTAIN TYPHOON, the Titan's Bastard KILLED BY HAKEEM M2 4447

Goliath


Armor Class: 15 (Unarmoured Toughness)
Hit Points: 200 (20d12 +60) plus 10 for Stone's Endurance
Speed: 30ft (9m / 6 sqr)
Proficiency: +4

STR
22 (+6)
DEX
14 (+2)
CON
17 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)


Racial Features

Ability Modifiers: +2 Str, +1 Con
Natural Athlete: You have proficiency in the Athletics skill.
Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Mountain Born: You're acclimated to high altitude, including elevations above 20,000 feet. You're also naturally adapted to cold climates,
Languages: speaks Common and Giant

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The Howling Axe

Actions

Multiattack. Typhoon makes four weapon melee attacks, or throws three javelins (three if started holding two then draws one, or two if started with axe in hand).

The Howling Axe, Massive Demon-forged  +2 Greataxe. Melee Weapon Attack +12 to hit, reach 5 ft, one target. Hit: 27 (3d12 +8 ) slashing damage. SA: This two-handed axe requires STR 20 to wield and does 2d12 on a hit (Typhoon gets a +1 die bonus). On a hit the Howling Axe gives a terrifying scream. Foes of 6 hd or less who hear the Scream for the first time are Frightened for 1 minute/10 rounds. A non-frightened ally may attempt a DC 15 Persuasion check as an action to rally them and break the effect.
Properties: Heavy, Two-handed,

Massive Javelin. Melee Weapon Attack +10 to hit, range 30/120, one target. Hit: 16 (3d6 +6 ) piercing damage.
Properties: Thrown: range 30/120,

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Typhoon



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