(NSFW - Page 3/topless pics)

Thursday, 30 April 2015

NPC 'Grunt' Stats - Guards, Fire Mage, Altanian Warrior


1. Typical Bandits

Medium humanoid
Armor Class: 12 (leather armor)
Hit Points: 11  (2d8+2)
Speed: 30 ft.
Strength 13, Dexterity 12, Constitution 11, Intelligence 8, Wisdom 10, Charisma 9
Passive perception: 10
Challenge Rating: 1/8 (25 XP), with maul 1/4 (50 XP)

Actions:

Short sword: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) slashing damage.
Maul: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6+1) bludgeoning damage.
Light crossbow: Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8+1) piercing damage.
Thrown hatchet: Ranged Weapon Attack: +3 to hit, range 20 ft./60 ft., one target. Hit: 4 (1d6+1) piercing damage.

2. Typical Guards

Medium humanoid
Armor Class: 14 (scale mail)
Hit Points: 11 (2d8+2)
Speed: 30 ft.
Strength 13, Dexterity 10, Constitution 13, Intelligence 9, Wisdom 10, Charisma 10
Skills: Perception +2
Passive perception: 12
Challenge Rating: 1/4 (50 XP)

Actions:

Halberd. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 6 (1d10+1) slashing damage.
Heavy crossbow: Ranged Weapon Attack: +2 to hit, range 100 ft./400 ft., one target. Hit: 11/5 (2d10/1d10) piercing damage.

3. Veteran Guards

They have more experience and better training. They look older and tougher.

Medium humanoid
Armor Class: 18 (chain mail, shield); or 16 (chain mail)
Hit Points: 13 (2d8+4)
Speed: 30 ft.
Strength 14, Dexterity 10, Constitution 14, Intelligence 10, Wisdom 10, Charisma 10
Skills: Perception +2
Passive perception: 12
Challenge Rating: 1/2 (100 XP)

Weapon master: +2 dmg 1hw or +3 dmg 2hw

Actions:

Longsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) slashing damage.
Halberd: Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 10 (1d10+5) slashing damage. Use only if not using a shield.
Heavy crossbow: Ranged Weapon Attack: +2 to hit, range 100 ft./400 ft., one target. Hit: 5 (2d10/1d10) piercing damage.

4. Elite Guards

The toughest and most hardened warriors.

Medium humanoid
Armor Class: 18 (chain mail, shield); or 16 (chain mail)
Hit Points: 20 (3d8+6)
Speed: 30 ft.
Strength 16, Dexterity 10, Constitution 14, Intelligence 10, Wisdom 14, Charisma 10
Skills: Athletics +5, Intimidation +2, Perception +4
Passive perception: 13
Challenge Rating: 1 (200 XP)

Weapon master: +2 dmg 1hw or +3 dmg 2hw

Actions:

Longsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d8+5) slashing damage.
Halberd: Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 11 (1d10+6) slashing damage. Use only if not using a shield.
Heavy crossbow: Ranged Weapon Attack: +2 to hit, range 100 ft./400 ft., one target. Hit: 5 (2d10/1d10) piercing damage.

5. Fire Sorceror of Pazidan

Their attitude ranges from ideologically arrogant to having a realistic knowledge of their limits.

Medium humanoid
Armor Class: 10 (unarmored)
Hit Points: 9 (2d8)
Speed: 30 ft.
Strength 10, Dexterity 10, Constitution 10, Intelligence 12, Wisdom 10, Charisma 15
Skills: Deception +4, Intimidation +4, Investigation +3, Persuasion +4
Passive perception: 10
Challenge Rating: 1/2 (100 XP)

Spellcasting: The sorcerer is a 1st-level spellcaster. His spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks).
The sorcerer knows the following sorcerer spells:
Cantrips (at will): dancing lights, fire bolt, light;
1st level (3 slots): burning hands, detect magic, silent image, witch bolt.

Actions:

Short sword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) slashing damage.
Fire bolt: Ranged Spell Attack: +4 to hit, range 120 ft. one target. Hit: 5 (1d10) piercing damage.

6. Altanian Warrior
Medium humanoid
Armor Class: 14 (unarmoured toughness, shield) or AC 12 no shield.
Hit Points: 13 (2d8+4)
Speed: 30 ft.
Strength 14, Dexterity 12, Constitution 14, Intelligence 8, Wisdom 10, Charisma 10
Skills: Intimidation +2, Survival +2
Passive perception: 10
Challenge Rating: 1/4 (50 XP)

Actions:

Battleaxe: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) slashing damage. d10 2-handed.
Or Great Axe (no shield) 8 (1d12+2) damage.

Shortbow: Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 4 (1d6+1) piercing damage.

Altanian Warriors are the Men of the Warrior Lodges, those who have accomplished the Trials of Manhood and been accepted as full members of the Lodge. They are stronger foes than any but the best warriors of other lesser races. In battle they are often led by the crack troops of the Chosen Axemen.

SKANDIKS

7. Skandik Warrior
Medium humanoid
Armor Class: 16 (13 chain shirt, +1 DEX, +2 shield) or AC 14 no shield
Hit Points: 22 (4d8+4)
Speed: 30 ft.
Strength 14 (+2), Dexterity 12 (+1), Constitution 13 (+1), Intelligence 10 (+0), Wisdom 9 (-1), Charisma 11 (+0)
Skills: Intimidation +2, Athletics +4 (swim +6), Perception +1
Passive perception: 11
Challenge Rating: 1/2 (100 XP)
Actions:
Battleaxe or Longsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8+2 slashing damage. d10+2 2-handed.
Skandik Warbow (STR): Ranged Weapon Attack: +4 to hit, range 120 ft./360 ft., one target. Hit: 1d8+2 piercing damage.
These are not the Thrall levy farmers (use Tribesman stats), but tough pirates and raiders, highly skilled warriors, though not the elite Huscarls of the Jarls and Kings. Some Warriors wear Scale armour: AC 17 with shield, AC 15 no shield.

8. Skandik Huscarl
Medium humanoid
Armor Class: 18 (chainmail, shield); or AC 16 no shield
Hit Points: 33 (5d8+10)
Speed: 30 ft.
Strength 16 (+3), Dexterity 12 (+1), Constitution 14 (+2), Intelligence 10 (+0), Wisdom 10 (+0), Charisma 12 (+1)
Skills: Athletics +5 (swim +7), Intimidation +3, Perception +2
Passive perception: 12
Challenge Rating: 2 (450 XP)
SA: Weapon master: +2 dmg 1hw or +d6 dmg greatsword or +4 damage greataxe
Actions:
Multi-Attack: The Skandik Huscarl makes two melee weapon attacks.
Battleaxe or Longsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8+5 slashing damage.
 Great Axe or Greatsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d12+7 or 3d6+3  slashing damage.
These are the elite warriors of the Jarls and the leaders of lesser men, second only to the King's Personal Guard.

9. Skandik Kingsguard, Minor Champion, or Lesser Jarl
Medium humanoid
Armor Class: 19 (banded mail, shield); or AC 17 no shield
Hit Points: 59 (9d8+18)
Speed: 30 ft.
Strength 18 (+4), Dexterity 12 (+1), Constitution 15 (+2), Intelligence 10 (+0), Wisdom 12 (+1), Charisma 12 (+1)
Skills: Athletics +6 (swim +8), Intimidation +3, Perception +3
Passive perception: 13
Challenge Rating: 4
SA: Weapon master: +2 dmg 1hw or +d6 dmg greatsword or +4 damage greataxe
Actions:
Multi-Attack: The Skandik Kingsguard makes two melee weapon attacks.
Battleaxe or Longsword: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d8+6 slashing damage.
 Great Axe or Greatsword: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d12+8 or 3d6+4  slashing damage.
These warriors are normally only found in numbers at the banner of a King. In particular Alkazed of Ossary commands a strong host of Kingsguard. Some Champions and Jarls have been known to wield enchanted weapons, eg +1 Longsword Att +7 dam 1d8+7. A few possess Alryan Plate armour; AC 20 with shield, 18 no shield.

Image result for varangian guard
Skandik Huscarl (Left) and Kingsguard (Right)

Friday, 24 April 2015

Red Sash Company Marines, Rallu

While the Army and Navy of Rallu are rightly feared, most noble households' troops these days tend to be 'show troops' - nice to look at parading the compound, but of limited military experience. This has created an opening for the Mercenaries - the Private Military Companies or PMCs, of which the Red Sash is among the oldest and best known. Most of the soldiery are themselves military veterans, and more than a match for most pirates, tribal warriors, and suchlike.

Armor Class 15 (chain shirt*, DEX). 17 with shield.
Hit Points 22 (4d8 + 4)
Speed 30 ft.
Proficiency +2
STR 14 (+2) DEX 14 (+2) CON 13 (+1) INT 10 (+0) WIS 11 (+0) CHA 10 (0)
Skills Perception +2
Senses passive Perception 12
Languages Ghinoran Common
Challenge 1/2 (100 XP)

Martial Advantage: Once per turn, the Marine can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally that isn’t incapacitated.

Typical Weapons
Longsword ATT +4 dam 1d8+2
Sea Axe (2hw) ATT  +4 dam 1d12+2
Boarding Pike (2hw) ATT +4 dam 1d10+2 reach 10'
Heavy Crossbow ATT +4 dam 1d10+2/1d10+2 range 100'/400'

*Can be removed in 2 actions (belt off, shirt over head) giving some chance of surviving a fall into the ocean.

Monday, 20 April 2015

Kane, the Last Avenger, hd 12 RIP 8/12/4446


Image result for David Carradine The Warrior and the Sorceress


  
killed in battle 8/12/446
AC 15 (chain shirt 13, +2 dex)
HP 78 (12d8+24) Healing Dice 6 (d8+2)
Speed 30'
STR 16 (+3) DEX 15 (+2) CON 14 (+2) INT 11 (0) WIS 14  (+2) CHA 10 (+0)
Proficiency +3
Good Saves WIS, CON.
Perception +5 (15)
Stealth +8 (spec)
Survival +5
CR 4

SA: Deadly Killer - Kane does +1d6 damage with his chosen weapons.
SA: Multiattack - Kane makes 2 attacks per attack action.

ATTACKS

+1 Greatsword: ATT +7 damage 14 (3d6+4), two attacks.
4/6 Nerathi Throwing Blades (finesse weapon): ATT +6 damage 10 (2d6+3), two attacks. Range 20'/60'.

Equipment: wilderness survival gear, 2 potions of healing (2d4+2), 6d6gp.


This mysterious warrior-monk stalks the southern Ghinarian Hills, even into the Vale, and is said to have killed a score of Yusan's raiders. His weather-stained gear bears the eagle sigil of Fallen Nerath and the crested wave sigil of Melora, once the Nerathi Goddess of Ocean, known now by other names.


Kane is a highly skilled scout, known to act on occasion for Lord Vex of Selatine and the other Ghinarian Lords who still oppose Yusan, bringing word of troop movements and other events, but he seems to act largely on his own whim.

Saturday, 18 April 2015

Candice Wright hd 2, heiress of Yggsburgh, Was Redeye serving slave from M12 4445 BCCC, 4447 Bratanis Inn server


Human female
Speed 30 feet
AC 9
Hit Points 7 (2d8-2) Healing Dice 1 (d8)
Speed 30'
ST 7 (-2) DE 9 (-1) CO 8 (-1) IN 13 (+1) WI 11 (+0) CH 16 (+3)
Proficiency Bonus +2
Specialisation: Business Management (INT) +5
Unarmed, 0 damage.

Attractive, distinctly large-breasted upper-middle class Yggsburgh woman. Heiress to the Wright shipping fortune, the voluptuous Miss Wright's 'pool parties' were the most famous in all Yggsburgh, her bathing pool possibly the largest and most luxurious. But it was at a private gathering with three friends - the Striker twins and Princess Aole - that she was drawn through an enchanted portal into a strange new world...

Misc Slaves 12/4445 BCCC. Rey: Annabel & Ivy Striker, Cirella of Rallu. Aldo Redeye: Aole of Neria.


Annabel & Ivy Striker of Yggsburgh

Blonde twin daughters of Oswald Striker, Yggsburgh's Chief Banker. From a pampered and privileged upbringing. Used to the security, comfort, and social whirl of Yggsburgh, they are rather naive and unworldly.

AC 10 
Hit Points 7 (2d8-2) Healing Dice 1 (d8)
Speed 30'
ST 6 (-2) DE 11 (+0) CO 9 (-1) IN 12 (+1) WI 9 (-1) CH 15 (+2)
Proficiency Bonus +2
Unarmed, 0 damage.

Cirella of Rallu
A nubile former serving wench at Redeye Inn until purchased by Rey 8/12/4445. Once a high-born lady of Rallu's House Whitehawk, after the death of her father Octavius she was sold into slavery by her wicked stepmother and three ugly step-sisters. Dreams of a prince charming who will rescue her. Rey does a passable imitation.  The sale of Beverly to Kogor 2/12/4445 left Cirella as the only slave wench at the Inn, leaving her quite literally run off her feet, and she was glad to be acquired by the charming Lord Reynard.

AC 10
Hit Points 5 (d8) Healing Dice 1 (d8)
Speed 30'
ST 6 (-2) DE 11 (+0) CO 10 (+0) IN 11 (+0) WI 11 (+0) CH 16 (+3)
Proficiency Bonus +2
Unarmed, 0 damage.

8/12/4445, Aldo Redeye to Rey:
"I'll sell you Cirella for 100 gold plus a three year lease on your three girls (Aole, Ivy & Annabel)- if you leave within three years I get Cirella back again, or you pay another 300 in lieu. Deal?"

____________________________

Aole of Neria, daughter of Prince Zahv, Redeye serving wench from 8/12/45.

hd 3.
Female human Priestess of Crisos.
AC 12
Hit Points 21 (hd 3d8+6) Healing Dice: 1 (d8+2)
Speed 30 feet
ST 9 (-1) IN 14 (+2) WI 16 (+3) CO 15 (+2) DE 14 (+2) CH 16 (+3)
Proficiency Bonus: +2
Unarmed, 0 damage.

Abilities:
Cure Wounds 4/day (1d8+3)
Turn Undead - requires Holy Symbol (Cross) of Crisos.
Level 2 Cleric Rituals

Turn Undead: 1/short rest
Action: present holy symbol. Roll a single d20+5 to Turn, opposed by Undead's passive WIS Save. Roll must match Undead's passive WIS save (DC=14+WIS save bonus), eg skeleton DC 13 zombie DC 14.
If succeed, all Undead within 30' are turned, fleeing for 1 minute (PHB 59).

Equipment: copper body jewelry.

Once a Nerian princess, priestess, crusader, and student at the College of Yggsburgh, the slave girl Aole was bathing with Candice Wright and the Striker twins M4 YY 99 in Miss Wright's Yggsburgh bathing pool, when she was brought through a portal to the Wilderlands by Oriax the Horned Wizard, and captured by his Orcs. After a short time at the tower of Oriax in his harem,  all four were sent north to Selatine by wagon, and three sold to Lord Reynard on the road; Candice was bought by the Skandik Bjornalf Brighteyes. 

Monday, 13 April 2015

Lucy Prentice of CHER, Airshark Coin Girl, ex-slave of Rey, hd 3.

Lucy, Airshark Inn tavern wench


Lucy Prentice of CHER
Former Cohort (slave) of Rey. Former tavern wench at Airshark Inn
Armor Class 11 
Hit Points 13 (3d8)  Healing Dice: 1 (d8)
Speed 30 ft.
STR 7 (-2) DEX 12 (+1) CON 10 (+0) INT 17 (+3) WIS 11 (+0) CHA 16 (+3)
Proficiency +2
Good saves INT, CHA
Perception +0
Science (Physics) +7 (spec)

Former Oriax Girl Outworld slave, a former young scientist at the Centre for High Energy Research, Cambridge, England, in the Earth year 2009, mid 4445 BCCC. Acquired by Lord Reynard from Oriax the Horned Wizard on 29/11/4445 (age 21). She had been a pony girl for Oriax's chariot, until escaping in the woods south of Thracia, only to be captured by the shepherdesses Aya & Vatta.

Lucy Prentice: outworld slave, acquired by Lord Reynard from Oriax the Horned Wizard on 29/11/4445. Declared herself free in Thusia M2 4446. Ran off with Orph the Bard, who eventually sold her as a coin girl in Ahyf. 
Another notable resident of Thusia was the former Oriax Girl Lucy Prentice - a highly intelligent 'Philosopher' (Scientist) of CHER, Cambridge, Earth 2009. Where most of Rey's acquisitions fell eagerly into his arms, Lucy had proven rather reluctant, eventually giving in... on reaching Thusia 12/2/46, Lucy declared her intention to stay in Thusia as a free woman. She was assisting Lady Meda in her researches, and learning about Mycr."
5/5/46 Word in Thusia has it that Tania the Amazon & Lucy Prentice are now 'close personal friends'... also with Orph!
M6-10 4446: Lucy went off with Orph to Ahyf town. When he tired of her, he sold her as a coin girl to Gorok Halfogre. She worked at the Airshark Inn as a tavern wench.
M4 47 Lucy was bought by Joseph, Oriax's apprentice, and sent to the Isles of Purple-Haunted Putrescence. Rescued by Steelclaw & co in the sacking of Oriax's Tower (4449?), in M8 4452 (age 27) she is again a tavern girl, at the Horny Goat Inn, St Ulther's Lighthouse.
   


The other Lucy Prentice.

Kogor, Dwarf Veteran hd13, Jane Poole hd15 & Lorius Vex Wiz10

JANE POOLE OF EARTH, & LORIUS VEX

Jane Poole

Fightin' Jane




Contemplative Jane




Jane Poole, Warrior Woman of Earth
Jane Poole of Earth (specifically Bognor Regis) and Lorius Vex (a cousin of Jana & Hytirus of Selatine) are an adventuring couple typically based out of Ahyf Port, but known to adventure across eastern Altanis including the islands. At age 20 Jane was a promising young sports fencer on her homeworld in AD 2014 (going to the Rio 2014 games as part of the British Women's Fencing Team, hoping to qualify for the 2016 London Olympics - but she was taken by Oriax from her room in Rio), while Lorius is a capable mage who apprenticed under Lord Krens of Krens' Cairn. 

One day in M5 4446 BCCC, while travelling the hills near Selatine, he found himself menaced by a wild dog pack, only to be rescued by a strange naked woman who threw rocks at the dogs until they fled. They soon parted ways, but later on Lorius spotted Jane enslaved in the fighting pits of Ahyf, and was able to buy her from Gorok Half-Ogre. They have been together ever since, Jane providing the martial skill and Lorius the wizardry. Jane favours the Amazon fighting style, wearing little and wielding matched swords or sword & shield. Lorius possesses a mysterious amulet that seems somehow linked to the Lost Caverns of Thracia, written on the back in Draconic it says "The First King Will Rise Again". The amulet seems to be exerting a mild compulsion towards Thracia, and Lorius thinks it linked to rumours of lizardmen converging there. He feared an Orichalan Dragon Lord might be awakening in the depths. 

28/1/4447 BCCC: Jane & Lorius encountered Hakeem the Destroyer at Sky God Idol, leaving on good terms.
Sandor Sunneson: So this earth place you are from, how did you end up here?
Smon: Jane shrugs: "Oh, usual story - pulled across time and space to a world that should not exist... There were some horrid beasts Lorius tells me were Orcs - but I managed to get away."
Lorius: "I believe she was brought here by the magics of Oriax the Lecherous - but something went wrong, instead of arriving in his tower she appeared a little to the west."

chris107: "Where did you discover the amulet Lorius?"
Smon: Dagda settles down.
Smon: Lorius: "Where? Oh, it was down in the Dyson's Delve, a while ago."
chris107: Hmmmmmmm
Smon: "The lower levels aren't Nerathi - they're Orichalan!"
chris107: "And it is...erm.. encouraging you to go to Thracia?"
chris107: "Aye the Nerathi have been searching for a magical amulet in the lower levels..."
Smon: "We had some other adventurers with us, but there was a bit of a falling out, we went our separate ways... " He nods. "Yes. I do feel it tugging at me. But I'm not a lizardman, I can resist it alright."

Jane:  "I would like to visit Tharbria some time... despite the food. Do? Well I was hoping to qualify for the Olympic fencing team, 2016... I guess that's over now, though."

Jane nods brightly. "Yes! My parents both have Scottish ancestry! Although Poole is an English name, Chester area...  I guess I am a little Tharbrian at heart, though!" She grins.

M2 4447 BCCC: Jane & Lorius explored Thracia alongside Kogor the Dwarf.

Update ca 4447-48: The First King of Thracia was dispatched by other heroes - some say Hakeem himself - before it could fully re-animate.

Stonehell 4449 BCCC
In M4 4449 BCCC, some three years after her arrival in the Wilderlands, and now 23 years old, Jane Poole with Lorius Vex returned to Selatine, ruled by his cousin Jana Vex, and began investigating the increasing threat the Nixthisis of Stonehell was posing to the region, including having spurred the lich-animation of the First King. Lorius gathered much lore, primarily from Oriax's Library at the Amazon-controlled Lighthouse, and they began delving into the depths. In Stonehell they encountered the Vrilya, now eager to recruit surface adventurers against the threat of the Three-Eyed King and the deeper evil - which Lorius identified as the Nixthisis. In occasional alliance with the Vrilya Saralya, and based at an inn in Tanna T'iev, the pair ventured ever further into the depths over eight months of delving, winning victories over the Three Eyed King's giants, and eventually reaching the reality-bending 10th level. But there in M12 4449 BCCC disaster struck, when Jane was caught by the Howling Howls - only some swift reality-altering magic from Lorius saved her from being lost forever in the Void Between All Worlds. Instead she woke up in Damara, Faerun, in the year 1359 BCCC...

Lorius Vex

Jane Poole, Swordswoman
Female Human

Armor Class: 17 (DEX, Unarmoured Grace)
Hit Points: 127 (15d10 +45) Healing dice 15 x 8hp
Speed: 30ft (9m / 6 sqr)
Proficiency: +4

STR
14 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
13 (+1)
WIS
11 (+0)
CHA
16 (+3)

Challenge: 6 (2300 XP) 

Racial Features
Ability Modifiers: +1 to all
Languages: speaks Common and one extra.

Actions

Multiattack. Jane makes three weapon melee attacks or three ranged attacks.
Two +1 Arming Swords. Melee Weapon Attack +9 to hit, reach 5 ft, one target. Hit: 14 (2d8 +5 ) slashing/piercing damage.
Properties: Finesse, Light,
Shortbow. Ranged Weapon Attack +8 to hit, range 80/320, one target. Hit: 11 (2d6 +4 ) piercing damage. 20 arrows, 4 silver arrows.
Properties: Ammunition: range 80/320, Two-handed,

Lorius Vex, Arcanist
Male Human


Armor Class: 13 (with mage armor) > 18 Shield
Hit Points: 65 (10d8 +20) Healing Dice 10 x 6hp
Speed: 30ft (9m / 6 sqr)
Proficiency: +4

STR
11 (+0)
DEX
11 (+0)
CON
15 (+2)
INT
19 (+4)
WIS
13 (+1)
CHA
17 (+3)


Racial Features

Ability Modifiers: +1 to all
Languages: speaks Common, Draconic etc

Actions

Enchanted Quarterstaff of Light. Melee Weapon Attack +4 to hit, reach 5 ft, one target. Hit: 3 (1d6 +0 ) bludgeoning damage. Can shed blue Light (as the spell) at will.
Properties: Versatile (1d8),

Spells

Spellcasting. Lorius is an 10th-level wizard. His spellcasting ability is Intelligence (spell save DC 16, to hit with spell attacks +8)
Cantrips (at will): Mending, Shocking Grasp, True Strike, Friends, Fire Bolt
1st level (4 slots): Shield, Mage Armor, Comprehend Languages
2nd level (3 slots): Web, Knock, Darkness, Levitate, Mirror Image, 
3rd level (3 slots): Blink, Fireball
4th level (3 slots): Polymorph, 
5th level (2 slots): Cone of Cold, Passwall,

Treasure - Lorius
exotic gold & ruby amulet worth 2500gp, +1 all Saves  (requires attunement) - on the back in Draconic The First King Will Rise Again
8 sapphires worth 500 gp each
jade statuette with gold and silver inlays worth 750gp

Treasure - Jane
opal ceremonial dagger with large gemstone pommel worth 750gp
5 chalcedony worth 50 gp each
Inn Canoodles



Kogor of Kolda, Dwarf Veteran
This mountain dwarf adventurer and sometime mercenary hails from Kolda in the Castellan Mountains (Altanis 2918). He is a fierce fighter and enthusiastic wencher, but also surprisingly erudite, and has made a study of the ancient city of Thracia as part of his plan to loot the ruins. He is more the fierce and jovial type of dwarf than his more common reserved kinfolk.
SA: Dwarven Resilience (1/2 dmg poison, advtg poison saves), Stonecunning, speed 25', darkvision 60', speaks common, dwarf & gnomish

AC 18 (half plate 15, +2 shield, +1 dex), 16 no shield.
HP 85 (13d8+26)   Healing Dice 13 x 6 hp
Speed 25'
STR 18 (+4) DEX 12 (+1) CON 14 (+2) INT 12 (+1) WIS 8  (-1) CHA 13 (+1)
Proficiency +3
Good Saves STR, CON.
Perception +2 (11)
CR 4
ACTIONS
Multiattack: Kogor makes two warhammer attacks or one heavy crossbow attack.
+1 Warhammer: ATT +8, dam 11 (1d8+7) blunt damage. Two attacks.
Dwarven Heavy Crossbow: ATT +4, range 100'/400', dam 2d10+1/1d10+1, action to reload.
Bolts: 12

MI: 3 x potion of healing (restores 2d4+2 hp). +1 Altanian Battleaxe. 
T: 1000gp in gold & gems.

28/11/4445 BCCC: Kogor returns from exploring the northeastern ruins of Thracia, having battled giant rats and a zombie Deathwalker, with news that the Deathwalkers' surface holdings have been overrun by the Beastmen, all is slaughter and death.
2/12/4445: During a week long drunken bender following the recovery of the Statue of Apollo, Kogor blows half his reward (100gp) on buying the slave wench Beverly McFadden from Aldo Redeye. 
M2 4447 Kogor is exploring the Ruins of Thracia alongside Jane Poole of Earth and Lorius Vex