Dwarven Elite Clan Guard hd 5
Medium humanoid
Armor Class: 20 (plate & shield)
Hit Points: 32 (5d8+10)
Proficiency +2
Speed: 25 ft.
Strength 16 (+3), Dexterity 10 (+0), Constitution 14 (+2), Intelligence 10 (0), Wisdom 11 (+0), Charisma 10 (0)
Skills: Intimidation +2, Insight +2, Perception +2
Passive perception: 12
Challenge Rating: 2 (450 XP)
Actions
Attack - the Clan Guard makes two attacks per attack action.
Reactions
The Clan Guard can make an Opportunity Attack with axe against any foe entering its reach.
Weapon: Dwarf Axe Attack +5 damage: 1d8+3
DWARF WARRIOR - including EXPLORERS BOLFI & CO
Armor Class: 16 (chain mail, 18 with shield)
Hit Points: 15 (2d8 +6)
Speed: 25ft (7,5m / 5 sqr)
Proficiency: +2
STR
12 (+1)
DEX
10 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
8 (-1)
Racial Features
Ability Modifiers: +2 Con, +1 Wis
Dwarven Resilience: advantage on saving throws agains poison and resistance against poison damage.
Stonecunning: proficiency on History checks related on stoneworks and add double proficiency on it.
Tools Proficiency: smith's tools, brewer's supplies or mason's tools
Dwarven Combat Training: proficiency with the battleaxe, handaxe, throwing hammer, and warhammer. (not considered for template)
Dwarven Toughness: 1 extra hit point for each level
Darkvision: 60ft (18m / 12sqr)
Languages: speaks Common and Dwarvish
Actions
Warhammer or Battleaxe. Melee Weapon Attack +3 to hit, reach 5 ft, one target. Hit: 5 (1d8 +1 ) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack +2 to hit, range 80/320, one target. Hit: 2d10/1d10 piercing damage.
Properties: Ammunition: range 80/320, Loading, Two-handed,
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