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Wednesday 30 September 2020

The Sisters of St Cecilia (Nuns)

 Nun of St Cecilia

  • Armor Class 10
  • Hit Points 6 (1d8)
  • Speed 30 ft.
STR
6 (-2)
 
DEX
10 (+0)
 
CON
10 (+0)
 
INT
10 (+0)
 
WIS
12 (+1)
 
CHA
13 (+1)
  • Skills Medicine +4, Religion +2
  • Senses passive Perception 12
  • Languages Common
  • Challenge 0 (10 XP)
  • Spellcasting. The nun is a 1st-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). She has following cleric spells prepared:

    • Cantrips (at will): mending, spare the dying
    • 1st level (2 slots): cure wounds (d8+2), purify food & drink
Sister Cecily




Sister Praetoria 

CR 1/2 (100 XP) PB +2  HD 3d8+3 HP 16
AC 15 (chain shirt) speed 30'
ST +1 DE +2 CON +1 IN +1 WI +1 CH +2
Skills: Religion +3, Insight +3, Persuasion +4
Passive Perception 11

Battle Sister Praetoria, friend of Mirabelle Cumin

wpn: Halberd ATT +3 2h dam 1d10+1 reach 10'

wpn: 2 shortswords (attack & bonus attack) ATT +4 dam 1d6+2 & 1d6

The Battle Nun is a 1st level spellcaster. Save DC 11, Attack Bonus +3
Cantrips (at will): light, sacred flame (rng 60', sv DEX, 1d8 radiant), thaumaturgy.
1st level (3 slots): shield of faith (BA, 60', conc, +2 AC), healing word (BA, 60', d4+1), cure wounds (d8+1)


Sister Bronda 


Battle Sister Bronda, former tormentor of Mirabelle Cumin

CR 1/2 (100 XP) PB +2  HD 3d8+6 HP 19
AC 14 (chain shirt) speed 30'
ST +2 (15) DE +1 (13) CON +2 (14) IN +1 (12) WI +1 (12) CH +1 (13)
Skills: Religion +3, Insight +3, Persuasion +3
Passive Perception 11
wpn: Halberd ATT +4 2h dam 1d10+2 reach 10'
The Battle Nun is a 1st level spellcaster. Save DC 11, Attack Bonus +3
Cantrips (at will): light, sacred flame (rng 60', sv DEX, 1d8 radiant), thaumaturgy.
1st level (3 slots): shield of faith (BA, conc, rng 60', target +2 AC), healing word (d4+1), cure wounds (d8+1)

Sister Wendy 


Battle Sister Wendy 

CR 1/2 (100 XP) PB +2  HD 4d8+4 HP 22
AC 14 (chain shirt)>16 (shield of faith) speed 30'
ST +1 DE +1 CON +1 IN +1 WI +2 CH +1
Skills: Religion +3, Insight +3, Persuasion +3
Passive Perception 11
wpn: Halberd ATT +3 2h dam 1d10+1 reach 10'
The Battle Nun is a 1st level spellcaster. Save DC 12, Attack Bonus +4
Cantrips (at will): light, sacred flame (rng 60', sv DEX, 1d8 radiant), thaumaturgy.
1st level (3 slots): shield of faith (BA, conc, +2 AC), healing word (d4+2), cure wounds (d8+2)


Abbess Mara Alotius 

Abbess Mara, Priestess

Medium humanoid (half elf), lawful good
    • Armor Class 10 
    • Hit Points 27 (5d8+5)
    • Speed 30 ft .
STR
8 (-2)
 
DEX
11 (+0)
 
CON
12 (+1)
 
INT
13 (+1)
 
WIS
16 (+3)
 
CHA
14 (+2)
    • Skills Medicine +7, Persuasion +4, Religion +3, History +3, Athletics +0
    • Senses passive Perception 13
    • Languages Common, Elvish, Gnomic
    • Challenge 2 (450 XP)
    • Divine Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
    • Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:

      • Cantrips (at will): light, sacred flame, thaumaturgy
      • 1st level (4 slots): cure wounds, healing word, ceremony
      • 2nd level (3 slots): lesser restoration, hold person, aid
      • 3rd level (2 slots):  spirit guardians (angels of Ilmater)

Actions


    • Staff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: (1d8-1) bludgeoning damage.


Darkvision: Thanks to your elf blood, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only Shades of Gray.

Fey Ancestry: You have advantage on Saving Throws against being Charmed, and magic can’t put you to sleep.

Skill Versatility: You gain proficiency in two Skills of your choice.

Languages: You can speak, read, and write Common, Elvish, and one extra language of your choice.

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