Experience: Experience is awarded to surviving PCs at end of session. Initial campaign Scope is Tier I, Levels 1-4. PCs can reach 2nd level with 300 XP, 3rd level with 900 XP (+600), 4th level with 2700 XP (+1800). Training is needed for advancement - see below.
Low Level XP awards (per PC)
Easy Achievement: 10 XP (Challenge 0)
Minor Achievement: 25 XP (Challenge 1/8)
Minor Achievement: 25 XP (Challenge 1/8)
Moderate Achievement: 50 XP (Challenge 1/4)
Major Achievement: 100 XP (Challenge 1/2)
Very Hard Achievement: 200 XP (Challenge 1)
Exceptional Achievement: 450 XP (Challenge 2)
Very Hard Achievement: 200 XP (Challenge 1)
Exceptional Achievement: 450 XP (Challenge 2)
XP awards tend to increase over time, as the scale of achievements increase.
Acquiring significant Treasure is usually worth some XP, as is rescuing prisoners, infiltrating a guarded keep, exploring a cavern network, etc. A typical session award for non-combat achievements might be 25 XP per PC at level 1, rising to 100 XP per PC at level 4.
Monster XP
XP for defeating monsters is divided between all characters who took part.
Example: 4 PCs defeat an Ogre, a powerful foe (Challenge 2, 450 XP). Each PC receives 450/4=112 XP. If a single PC had defeated the Ogre, this would be an exceptional achievement, worth 450 XP.
XP for high level monsters - these normally take a team of experienced adventurers to defeat.
TIER I
CR 3 700 XP - eg Manticore, Hook Horror, Yeti, Minotaur, Wight
CR 4 1,100 XP - eg Ettin, Red Dragon Wyrmling, Shadow Demon
TIER II
CR 5 1,800 - eg Troll, Hill Giant, Wraith, Gorgon, Flesh Golem, Elemental
CR 6 2,300 - eg Chimera, Wyvern, Young White Dragon, Vrock Demon
Acquiring significant Treasure is usually worth some XP, as is rescuing prisoners, infiltrating a guarded keep, exploring a cavern network, etc. A typical session award for non-combat achievements might be 25 XP per PC at level 1, rising to 100 XP per PC at level 4.
Monster XP
XP for defeating monsters is divided between all characters who took part.
Example: 4 PCs defeat an Ogre, a powerful foe (Challenge 2, 450 XP). Each PC receives 450/4=112 XP. If a single PC had defeated the Ogre, this would be an exceptional achievement, worth 450 XP.
XP for high level monsters - these normally take a team of experienced adventurers to defeat.
TIER I
CR 3 700 XP - eg Manticore, Hook Horror, Yeti, Minotaur, Wight
CR 4 1,100 XP - eg Ettin, Red Dragon Wyrmling, Shadow Demon
TIER II
CR 5 1,800 - eg Troll, Hill Giant, Wraith, Gorgon, Flesh Golem, Elemental
CR 6 2,300 - eg Chimera, Wyvern, Young White Dragon, Vrock Demon
CR 7 2,900 - eg Stone Giant, Young Black Dragon
CR 8 3,900 - eg Frost Giant, Hezrou Demon, Young Green Dragon
CR 9 5,000 - eg Fire Giant, Glabrezu Demon, Young Blue Dragon
CR 10 5,900 - eg Stone Golem, Young Red Dragon
Advancement
Level Tiers
1-4: Novice or Local Hero
5-10: Hero
11-16: Paragon Hero
17-20: Epic Hero
Level XP Needed > Estimated Typical Session Award > Sessions to Level
TIER 1
1 0 > 50 > 6
2 300 (+300) > 100 > 6
3 900 (+600) > 150 > 12
4 2,700 (+1,800) > 250 > 15.2
TIER 2
5 6,500 (+3,800) > 500 > 15
6 14,000 (+7,500) > 600 > 15
7 23,000 (+9,000) > 750 > 14.66
8 34,000 (+11,000) > 900 > 15.55
9 48,000 (+14,000) > 1100 > 14.54
10 64,000 (+16,000) > 1200 > 17.5
TIER 3
11* 85,000 (+21,000)
Advancement
Level Tiers
1-4: Novice or Local Hero
5-10: Hero
11-16: Paragon Hero
17-20: Epic Hero
Level XP Needed > Estimated Typical Session Award > Sessions to Level
TIER 1
1 0 > 50 > 6
2 300 (+300) > 100 > 6
3 900 (+600) > 150 > 12
4 2,700 (+1,800) > 250 > 15.2
TIER 2
5 6,500 (+3,800) > 500 > 15
6 14,000 (+7,500) > 600 > 15
7 23,000 (+9,000) > 750 > 14.66
8 34,000 (+11,000) > 900 > 15.55
9 48,000 (+14,000) > 1100 > 14.54
10 64,000 (+16,000) > 1200 > 17.5
TIER 3
11* 85,000 (+21,000)
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