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Thursday, 9 September 2021

Iarila

Iarila, Captain of the Stargazer, Aasimar Priestess of Mytros

Iarila, Aasimar Captain of the astral ship Stargazer
Iarila is Protector Aasimar Priestess (WIS 17, CHA 15) of the dawn goddess Mytros, and a citizen of the Queen's Crown, the ring of astral island dominions that shine in the light of Hestavar, the goddess' own Bright City. She is captain of the famous astral explorer ship Stargazer, and was said to be seeking for the long-lost Treasures of the Dragonlords in preparation for the soon-coming dark times, when the Oath of Peace finally ends. However not long ago the Stargazer was lost during a terrible storm in the Cerulean Gulf; it is unknown if there were any survivors.

 IARILA 

Medium humanoid (AASIMAR), neutral good
  • Armor Class 20 (breast plate +1, shield +1, DEX +2)/AC 17 without shield (the Book of Mytros)
  • Hit Points 36 (5d8 + 10)
  • Speed 30 ft.
STR
10 (+0)
 
DEX
14 (+2)
 
CON
14 (+2)
 
INT
12 (+1)
 
WIS
17 (+3)
 
CHA
15 (+2)
  • Skills Medicine +7, Persuasion +4, Religion +5, History +3
  • Senses passive Perception 13
  • Languages Common, Celestial
  • Challenge 4 (1100 XP)
  • Divine Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
  • Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared: • Cantrips (at will): guidance, sacred flame (2d8), word of radiance (2d6) • 1st level (4 slots): cure wounds, guiding bolt (4d6), sanctuary • 2nd level (3 slots): lesser restoration, spiritual weapon (d8+3) • 3rd level (2 slots): dispel magic, spirit guardians (3d8)
  • Darkvision. Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  • Celestial Resistance. You have resistance to necrotic damage and radiant damage.

  • Healing Hands. As an action, you can touch a creature and cause it to regain a number of hit points equal to your level (5). Once you use this trait, you can't use it again until you finish a long rest.
  • Light Bearer. You know the Light cantrip. Charisma is your spellcasting ability for it.
  • Radiant Soul. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level (5). Once you use this trait, you can't use it again until you finish a long rest.

Actions


  • Iarila's Sceptre. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d6+1) bludgeoning damage.
  • Guiding Bolt. Ranged Spell Attack: +6 to hit with Iarila's Sceptre, reach 120 ft., one target. Hit: (4d6) radiant damage. The next attack roll made against this target before the end of the priest's next turn has advantage, thanks to the mystical dim light glittering on the target until then
  • Spiritual Weapon. Melee Spell Attack: +5 to hit, reach 60 ft., one target. Hit: (1d8 + 3) force damage. The priest, as a bonus action, creates a floating, spectral weapon within 60 feet that lasts for one minute or until the priest casts this spell again. When the priest casts the spell, it can make a melee spell attack against a creature within 5 feet of the weapon. As a bonus action on the priest's turn, it can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it
Magic Items: Iarila's Sceptre (Attuned, Uncommon) functions as  a Mace +1, as a Wand of the War Mage +1, and as a Holy Symbol (Mytros); Breast Plate +1, 4 potions of healing, +1 Shield (Book of Mytros)
T: 200gp

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