Attributes 3d6 in order.
Dungeon Fantasy: Can reroll if sum total attributes are under 70, or net attribute mods are below +1. Start with 0 XP.
Every unsuccessful stat line is a zero level associate of the PC - retainer, henchman, friend or family, who the player may detail as desired. Each starts with 1d6x10 gp and base hp equal to 1/3 their STR, rounded to nearest integer.
STR HP
3-4 1
5-7 2
8-10 3
11-13 4
14-16 5
17-18 6
PC hp are maximum at 1st level and high average thereafter.
0 hp = unconscious. -10 hp = dead.
A character reduced to -1 hp by a sharp weapon or -3 hp by a blunt weapon is dying, losing 1 hp/round until death.
A dying character may be stabilised by a successful healing (Wisdom) check. This takes 1 round.
House Rules
BFRPG with S&W single save/task resolution number.
Cleric: 16-level, minimum 4. +2 vs paralysis and poison.
Fighter: 15-level, minimum 4.
Magic-User: 16-level, +2 vs spell effects, minimum 4.
Thief: 16-level, +2 vs devices inc traps and rod/staff/wand, minimum 4.
Fighter multi attack
Level 4-7: 2
Level 8+: 3
Haste etc give +1 attack.
Two weapon fighting: a character using two weapons makes 1 attack (either weapon) at +1 to hit.
Shield wall: a shield wall of 2+ characters, or using a shield in narrow doorway, gives an additional +1 AC, +3 vs missiles.
Critical hits: a 20 always hits and does maximum damage.
Thief Backstab may be by melee or missile attack.
Thief Backstab multiplier by Level
1-4 x2
5-8 ×3
9+ x4
Fireball Maximum damage dice is 10d6.
Saga of the Shadow Lord
https://www.google.com/url?sa=t&source=web&rct=j&url=http://gobbi.free.fr/scenarii/X11%2520-%2520Saga%2520of%2520the%2520Shadow%2520Lord.pdf&ved=2ahUKEwjU29WKq_z0AhUhnVwKHUOBCMcQFnoECFIQAQ&usg=AOvVaw2r3KtyvcMfkPKEzsD9HOnm
High Fantasy: best 3 of 4d6 in order, can reroll if under 75 or net mods below +3. Start with 10,000 XP.
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