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Thursday, 23 December 2021

BX style chargen.

 Attributes 3d6 in order.

Dungeon Fantasy: Can reroll if sum total attributes are under 70, or net attribute mods are below +1. Start with 0 XP.

Every unsuccessful stat line is a zero level associate of the PC - retainer, henchman, friend or family, who the player may detail as desired. Each starts with 1d6x10 gp and base hp equal to 1/3 their STR, rounded to nearest integer.

STR HP

3-4    1

5-7    2

8-10  3

11-13 4

14-16 5

17-18 6


PC hp are maximum at 1st level and high average thereafter.

0 hp = unconscious. -10 hp = dead.

A character reduced to -1 hp by a sharp weapon or -3 hp by a blunt weapon is dying, losing 1 hp/round until death.

A dying character may be stabilised by a successful healing (Wisdom) check. This takes 1 round.

House Rules

BFRPG with S&W single save/task resolution number.

Cleric: 16-level, minimum 4. +2 vs paralysis and poison.

Fighter: 15-level, minimum 4.

Magic-User: 16-level, +2 vs spell effects, minimum 4.

Thief: 16-level, +2 vs devices inc traps and rod/staff/wand, minimum 4.

Fighter multi attack

Level 4-7: 2

Level 8+: 3

Haste etc give +1 attack.

Two weapon fighting: a character using two weapons makes 1 attack (either weapon) at +1 to hit.

Shield wall: a shield wall of 2+ characters, or using a shield in narrow doorway, gives an additional +1 AC, +3 vs missiles.

Critical hits: a 20 always hits and does maximum damage.

Thief Backstab may be by melee or missile attack.

Thief Backstab multiplier by Level

1-4 x2

5-8 ×3

9+  x4

Fireball Maximum damage dice is 10d6.


Saga of the Shadow Lord

https://www.google.com/url?sa=t&source=web&rct=j&url=http://gobbi.free.fr/scenarii/X11%2520-%2520Saga%2520of%2520the%2520Shadow%2520Lord.pdf&ved=2ahUKEwjU29WKq_z0AhUhnVwKHUOBCMcQFnoECFIQAQ&usg=AOvVaw2r3KtyvcMfkPKEzsD9HOnm

High Fantasy: best 3 of 4d6 in order, can reroll if under 75 or net mods below +3. Start with 10,000 XP.


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