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Saturday 23 June 2018

Dark Conspiracy Skyscrapers & Sorcery Conversion


Starting class: As per S&S
Starting age: roll 2d6+16
Maximum number careers:
Age 18-21: 1
Age 22-25: 2
Age 26-28: 3
PCs are proficient in areas relating to their careers, and may have one useful Contact/friendly NPC per career.

Task Resolution
Either fixed or rolled Difficulty - Easy 2d6 Typical 3d6, Hard 4d6, Very Hard 5d6, roll under Attribute to succeed. A career proficiency reduces task difficulty by d6 (or by 3 for fixed & semi-fixed difficulty). Normally GM rolls to set the difficulty.
Fixed & semi fixed task difficulties - eg lifting, jumping etc may use a fixed number + d6 for difficulty, eg jump 10' may be 7+d6 vs DEX (4+DEX with athlete career), jump 18' may be 15+DEX (12+DEX with athlete career).

Starting Equipment: $3d6x100

Careers

Education 
Undergraduate (age 18+)
Graduate (age 21+)
Law School (age 21+)
Medical School (age 21+)
Military Academy - Cadet (age 18+)
Technical School (age 18+)

Civilian
Astronaut (age 25+)
Athlete
Attorney (age 25+)
Bodyguard
Bounty Hunter
Civil Engineer
Clergy
Commercial Pilot (age 25+)
Computer Programmer
Construction Worker
Criminal
Cyborg Escapee
Drifter
Entertainer
Environmentalist
Factory Worker
Law Enforcement (Federal)
Gambler
Ganger
Government Agent
Homeless
Journalist
Manager
Martial Artist
Mechanic
Medical Doctor
Mercenary
Merchant Marine
Mystic
Nomenklatura (Idle Rich)
Paramedic
Paraphysicist
Politician
Prisoner
Private Investigator
Professor
Prole (Corporate Welfare Recipient)
Psychiatrist
Psychic Test Subject
Public Employee
State/Local Law Enforcement
Truck Driver

Military Occupations
US Army - Regular - Enlisted
US Army - Regular - Officer
US Army - Elite - Enlisted
US Army - Elite - Officer
US Army - Marine Corps - Enlisted or Officer
US Navy - Seaman
US Navy - Officer
US Navy - Aviator
US Navy - SEAL Enlisted
US Navy - SEAL Officer
US Air Force - Enlisted
US Navy - Officer Pilot