Damkina PC -
Ral Brightflame, ‘Light of the Lady’ (if he does say so himself).
Appearance:
Handsome, youthful, fair-haired, athletic build, 5’8”, piercing blue eyes that
look slightly unearthly to many folk.
Race: Half-Elf
Class: Cleric
1/Magic-User 1 (maximum levels Clr 5/MU 6)
Acolyte-Prestidigitator
of Sapientiae Domina, the White Lady of Damkina.
Al. LG
Hit
Points: 8 hp with Ariel, 6 hp without
AC: -1
(banded & shield) or 0 (no shield) with DEX 18 from Ariel.
ST 11
IN 15 +4
languages, know spell 65%
WI 13 +1 1st
level spell, 0% spell failure
DE 13 >
18 (+3 RA,-4 AC) from Ariel the Brownie; can’t be surprised.
CO 11
CH 12 max
henchmen 5
Racial
powers: 30% resistant sleep & charm. 60’ darkvision. Spot secret door 1 in
6/2 in 6 searching, 3 in 6 concealed door.
Familiar
Grants: +2 all Saves, +2 hp within 120’, DEX 18, never surprised, psychic link.
Speaks:
Common, LG, Elvish, Gnome, Halfling, Goblin, Hobgoblin, Orcish, Gnoll. Can
learn 4 more?
Base THAC0
20 > Ranged THAC0 17.
Weapon Profs
(NP penalty -3):
RH: Flail
THAC0 20 dam 1d6+1/2d4
LH: Dagger
THAC0 20>21 dam 1d4/1d3
Thrown
Dagger THAC0 17 FR 2 dam 1d4/1d3
Dart THAC0
17 FR 3 dam 1d3/1d2
Starting
Gold: 190gp
Banded
armour (90gp); Large Shield (15gp); Footman’s Flail (3gp); Dagger with scabbard
(2gp); 12 darts in quiver (6gp +1gp); wooden holy symbol 7 sp. Riding horse stallion
‘Goldmane’ 25gp. Bit, bridle, harness, saddle, large saddle bags, saddle
blanket – 15gp 10sp. Large belt pouch 1gp. Tinder box w flint & steel 1gp.
2 torches 2 cp. 10 iron spikes 1 sp. 50’ rope 4sp. 5 flasks of oil 5gp. Total:
165 gp 2sp 2 cp
Current
Gold: 24 gp, 17 sp, 8 cp.
Cleric Spells:
2 1st Default: Cure Light Wounds x2
Magic User
Spells: 1 1st Default: Spider Climb
Spell Book: Read
Magic, Burning Hands, Prot fr Evil, Find Familiar, Spider
Climb
Familiar: Ariel
the Brownie, “Messenger of the White Lady”, hp 2 DEX 18 AC 3 Save Clr 9,
can’t be surprised. A sweet natured and chirpy yet brave and honourable little
thing, Ariel resembles a teeny tiny 1’6” tall female hoplite with copper
breastplates & shield, short skirt, she even has a tiny spear. She normally
stays hidden.
Background:
I was
born to a high ranking human family in Damkina, the Brightflames, long known
for their service to the Lady and the Throne. My obvious elven blood was a
source of some consternation to my father Sir Palador, an aging Paladin
of the Lady, and I was sent off to the Seminary at a young age. I was a decent
novitiate of the Priesthood, but my true talent was seen in my deciphering the
ancient arcane tomes in the church library. This attracted the attention of Torvald
the Skandik, a kindly (if often grouchy) white bearded old mage originally from
the Isle of Croy, who took me under his wing. Under his mentoring my arcane
powers blossomed too. The years passed, and one day I was finally ready to take
up shield & flail and venture out in service to the Lady. Then at the
Investiture ceremony on the graduation stage, giving the exhortatory speech, I
beheld an utter vision of loveliness - Elspeth, Matriarch of the Lady -
and I determined I would make her mine!
Boss: Matriarch
Elspeth Highmountain (h-f). High Priestess of Sapientiae Domina at the
recently completed cathedral of Damkina. Wise but ambitious. She secretly feels
Winsindor past his prime and is eager to call a crusade against the wicked.
Alignment: LG (Athena)
Overlord: Winsindor
the White. Overlord of Damkina, Lord of the Ivory Throne. Human Male
(Ghinorean) Paladin (Athena) age 64.
I see Mage Torvald
and my father Sir Palador along with Overlord Winsindor as part of the old
generation, known as Boomers for their loud voices and overweening confidence.
But the Boomers are aging - now is the time for a thrusting younger generation
exemplified by Elspeth - and myself. 😀
SETTING
Elephlands
Precis: A
cold, bitter frontier beset by inhuman enemies; fantasy Russia by way of
Byzantium
Conspectus:
Winsindor, the Overlord of the White Throne; ice age megafauna; dark forests
crawling with the twisted results of failed experiments from the ancient elves
tinkering with the now lost technology; the twisted, half-fish immortals in the
service of His Piscine Majesty, the Viridian Emperor; tribes of fearsome
Leiber-style "Ghuls;" Orcs! Kelnorian ruins in their marbled splendor
crumbling in the cold snow; the remnants of Markrabian star-cruisers leaking
"magic" into the surrounding area; blue "northern" elves;
the ice wizards of Valon; demons trapped for millennia beneath glaciers; forest
products; the screaming banshees of the Sidhe Hills; Rigorn the Magnificent, a
Ghul Mage of terrifying power and mercurial mood; The White Throne with its scrimshaw panels of
mastodon tusk and tiger bone depicting the conquest of a people; Bullywug ruins
in the marshes of the Greatflood River; cavemen morlocks and white apes, oh
my!; amazons riding polar bears and sabertoothed tigers; a bitter but petty
skirmishes along a long and wild border; strange pylons that create the warm
weather found in the Land of Beasts, where dinosaurs roam free; the lost elven
city in the mountain; cairns and barrows of a peoples lost to historical
record; the whip-wielding disciples of the fish god Armadad-Bog; the cold bodies
of dead gods of wood and stone who were dead before the first man walked the
world
sapientiae
domina-athena
Orthodox
iconography, holy saints, ancient Kiev, GOLD.
Baba Yaga,
turnip fields, hungry peasants, remote untrusting villages.
Werewolves,
Winter Werewolves. Sacred princesses.
Gregorian
chant, northern lights, iron.
Bitter
incense in billowing clouds, a mighty cathedral, holy relics of ancient saints.
Snow, sleds,
scarves and fur hats. Trappers, tanners and the stench of tanneries.
Heavily
veiled exotic dancers, smoky wooden inns with wet patrons steaming, RAIN,
cunning merchants with long mule trains, chainmail and axes. http://smons.blogspot.com/2015/05/wilderlands-players-map-click-for-full.html