(NSFW - Page 3/topless pics)
Monday, 14 September 2015
War Mage (by Sly Flourish) inc Princess Fion Cormarrin, hd 9
Fion holds the Staff of St Ulther (Staff of Healing)
Sunday, 13 September 2015
Amazon stats, Thusia & Highhaven - Lady Meda hd 15, Weaponmaster Damne hd 14, Amazon Guards hd 3, Amazon Leaders hd 6, Laurana Ftr-8

Medium humanoid (human)
Armor Class 12 (15 with mage armor) (10/13, +2 DEX
Hit Points 75 (15d8+15)
Proficiency +5
Speed 30 ft.
STR 8 (−1) DEX 14 (+2) CON 12 (+1) INT 14 (+2) WIS 16 (+3) CHA 20 (+5)
Saving Throws Wisdom +9 Charisma +11, +1 to all with robes
Skills Arcana +12 (Expertise), Persuasion +15 (Expertise), Perception +8.
Senses passive Perception 18
Spellcasting. Meda is a 15th level Bard-list spellcaster, spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks).
Cantrips (4): friends, light, mage hand, mending
Spells
She knows the following 19 spells:
1st level (4 slots): Burning Hands, Detect Magic, Mage Armor, Healing Word, Animal Messenger
2nd level (3 slots): Detect Thoughts, Suggestion
3rd level (3 slots): Counterspell, Dispel Magic, Fireball, Revivify, Speak with Dead
4th level (3 slots): Dimension Door
5th level (2 slots): Scrying, Raise Dead
6th level (1 slot) Globe of Invulnerability
7th level (1 slot) Fire Storm (as Sorcerer), Teleport
8th level (1 slot) Power Word Stun
SA: Song of Rest +5 hp recovery on short rest to those who can hear it.
MI: 1d4+4 potions of healing,
Stored for Ursa & co: Old Bill's +2 chainmail AC18.
Animal Messenger
2nd-level enchantment (ritual)
Casting time: 1 action
Range: 30 feet
Components: V, S, M (a morsel of food)
Duration: 24 hours
By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as “a man or woman dressed in the uniform of the town guard” or “a red-haired dwarf wearing a pointed hat.” You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.
When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.
At Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.
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Damne, Weaponmaster at Thusia |
Medium humanoid (human)
Armor Class 19 (11 torc & ring, +4 DEX, +3 shield +1 RuneShield of Old Bill, +1 psychic), AC 16 without shield
Hit Points 92 (14d8 + 28)
Proficiency +3
Speed 30 ft.
STR 12 (+1) DEX 18 (+4) CON 14 (+2) INT 10 (+0) WIS 10 (+0) CHA 14 (+2)
Saving Throws Dex +7, Wis +3
Athletics +4 Acrobatics +7 History +3 Perception +3
Senses passive Perception 13.
Challenge 7
Duelist. +1 die damage with single 1-handed weapon.
Actions
Multiattack. She makes three melee or ranged attacks.
+1 Amazon Sword "Sister". Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage
Shortbow. Ranged Weapon Attack +7 to hit, one target. Hit 7 (1d6+4) piercing damage.
M2 4446 BCCC: Damne aided Hakeem the Slayer to kill the red dragon guarding the Heart of Dur and return it to Lady Meda. M212 4446 Damne aided Ursa Sandor & Gracyone against Fion Cormarrion in Dyson's Delve.
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Amazon Guard |
Amazon Warrior (DEX)
Medium humanoid (human)
Armor Class: 17 (+3 DEX +2 CHA +2 shield),
AC 15 without shield
Hit Points: 17 (3d8+3)
Proficiency +2
Speed: 30 ft.
Strength 11 (+0), Dexterity 16 (+3), Constitution 12 (+1), Intelligence 10 (+0), Wisdom 12 (+1), Charisma 14 (+2)
Skills: Athletics +2, Intimidation +4, Perception +3 (Scout +5)
Passive perception: 13
Challenge: 1 (200 XP)
+1 damage die with amazon weapons
Guard Amazon sword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8+3) piercing damage, .
Archer - Amazon bow: Ranged Weapon Attack +5 to hit, one target. Hit 12 (2d8+3) piercing damage.
Amazon Warrior (STR)
Medium humanoid (human)
Armor Class: 14 (DEX +2 CHA +2)
Hit Points: 17 (3d8+3)
Proficiency +2
Speed: 30 ft.
Strength 16 (+3), Dexterity 14 (+2), Constitution 12 (+1), Intelligence 9 (-1), Wisdom 10 (+0), Charisma 14 (+2)
Skills: Athletics +2, Intimidation +4, Perception +3 (Scout +5)
Passive perception: 12
Challenge: 1 (200 XP)
+1 damage die with amazon weapons
Guard - Amazon Axe (STR 16 greataxe): +5 to hit, reach 5 ft, one target. Hit: 16 (2d12+3) slashing damage. SA: Lunging Strike - 1/turn on her turn the amazon can extend Reach to 10' when attacking with the Amazon Axe, and has Advantage on the attack. Doing so grants Advantage until the start of her next turn.
Actions:
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Amazon Archers |
1/3 Archer (DEX)- Longbow & Longsword
1/3 Warrior (DEX) - Longsword & Shield
1/3 Warrior (STR) - Amazon Axe
Amazon Captain Hippolyta, Forge of Fury |
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Hippolyta, Warrior Barkeep, Oriax Tower |
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AMAZON LEADERS
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Clenderi, Warrior Leader, Oriax Tower, pregnant 12/46 |
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Medium humanoid (human)
Armor Class: 17 (11 torc & ring, +3 DEX +2 shield +1 psychic), AC 15 no shield > 17 with Mage Armour
Hit Points: 34 (6d8+6)
Proficiency +2
Speed: 30 ft.
Strength 11 (+0), Dexterity 16 (+3), Constitution 12 (+1), Intelligence 11 (+0), Wisdom 13 (+1), Charisma 15 (+2)
Skills: Athletics +2, Intimidation +4, Perception +3 (Scout +5)
Passive perception: 13 (15)
Challenge: 2 (450 XP)
+1 damage die with attacks
Actions: (2 attacks per action)
Warrior - Longsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8+3) piercing damage
Scout - Longbow: Ranged Weapon Attack +5 to hit, one target. Hit 12 (2d8+3) piercing damage.
Griffon Large monstrosity, unaligned
Armor Class 12
Hit Points 59 (7d10 + 21) Speed 30 ft., fly 80 ft.
STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 16 (+3) 2 (−4) 13 (+1) 8 (−1)
Skills Perception +5 Senses darkvision 60 ft., passive Perception 15 Languages — Challenge 2 (450 XP) Keen Sight. The griffon has advantage on Wisdom (Perception) checks that rely on sight. Actions Multiattack. The griffon makes two attacks: one with its beak and one with its claws.
Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
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47- |
Fighter-8 Champion; Amazon Style
Armor Class: 20 (15 half plate, +2 DEX +2 Shield, cloak of protection)/17 no shield. 19 w breastplate
Hit Points: 68 (Levelx8+4)
Speed: 30ft (9m / 6 sqr)
Proficiency: +3
STR 12 (+1) DEX 16 (+3) CON 14 (+2)
INT 13 (+1) WIS 10 (+0) CHA 16 (+3)
Skills: Acrobatics +8 Athletics +6 Perception +3
Saving Throws: STR, CON; +1 for cloak.
MI: Boots of Striding & Springing Jump 36', Goggles of Night, Spellbane, Cloak of Protection fr Vylfa (4452).
Actions
Multiattack. Laurana makes two weapon melee attacks or two ranged attacks.
Spellbane, +1 Amazon Sword (finesse), +3d6 vs Spell users. Melee Weapon Attack +7 to hit, reach 5 ft, one target. Hit: 2d8+4 slashing damage. crit 19-20
Amazon bow. Ranged Weapon Attack +6 to hit, range 80/320, one target. Hit: 2d8 +3 piercing damage. Properties: Ammunition: range 80/320, Two-handed, crit 19-20
SA: Second Wind, recover d10+8 hp 1/short rest.
Action Surge, extra action 1/short rest
Champion - critical hit on 19-20
Athlete: +1 to all STR DEX & CON checks (inc Init), jump +1'
After much pursuit, Princess Laurana finally fell for Sandor Sunneson on the beach below Nera, M3 4447 BCCC. Queen fr M4 4447 following death of Artemisia.
MI: Spellbane, +1 sword (longsword>amazon sword), +3d6 vs spell users.
Can talk, hates wizards.
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Susan Ornelos, former Slave Girl of the Forge of Fury
Armor Class: 9
Hit Points: 10 (hd 1, d8 +2)
Speed: 30ft (9m / 6 sqr)
Proficiency: +2
STR
6 (-2)
DEX
9 (-1)
CON
14 (+2)
INT
15 (+2)
WIS
17 (+3)
CHA
15 (+2)
Racial Features
Ability Modifiers: +1 to all
Languages: speaks Common and Altanian. Literate, her father taught her well.
Appearance: 5'5", short black hair, good-looking and shapely, age 22.
Eldest child and only daughter of the farmer Yorbund Ornelos, Susan was captured by Orcs of the Arang-Tok when they raided her family farm on the river 5 miles southwest of Carchimish 4/2/47, the ogre Great Ulfe smashed the gate. They killed her parents and three brothers, and dragged her 20 miles back to the Stone Tooth . Old Yarrack claimed her for his own, and has treated her most cruelly. Her nearest surviving in-law is Aunt Agnes, widow of her uncle the farmer Garrick, whose farm is mile further west. Agnes though is a fat and cruel woman, rumoured to be a witch. Her three ugly daughters are equally unpleasant, and Susan would not be keen on returning to her.
Susan has learned a fair bit about the Mountain Door in her time with the Orcs, and can provide guidance.
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Jenesta AC 15 HP 17 bow Att 1 dam 2d8+3 |
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Saphyra AC 15 HP 17 bow Att 1 dam 2d8+3 |
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AC 15 HP 17 sswords Att 1+1 dam 2d6+3/2d6 |
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AC 15 HP 34 ATT 2 dam 2d8+3 |
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Aurea, Rogue AC 15 HP 17 dam 1d4+3+2d6 |
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Shemina AC 15 HP 17 dam 2d8+3, Clr2 Rituals |
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Suri AC 15 HP 17 bow Att 1 dam 2d8+3 |
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Suri |
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AC 15 HP 17 dam 2d10+3 |
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Warrior Elite |
Sunday, 24 May 2015
Alli the Handmaid hd 2
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Alli the Handmaid, of Rallu |
Alli was born and raised a slave in the southern city of Rallu, Hold of the Sea Kings. Captured in 4445 BCCC by Tsamar the Pirate along with her mistress the Lady Lucretia Allamsor, she was rescued by Eldam Allamsor at Selatine at the end of 4445. Lucretia gave her to Bjornalf Brighteyes for his aid in rescuing her, but Bjornalf has been letting her spend lots of time with 'Lord' Reynard...
Alli is a skilled handmaid and masseuse, who enjoys her role and is good at surviving in an often brutal and vicious world. When she sipped from the Chalice of Belaras at dawn 17/1/46, something inside her changed... she became a Healer.
Armor Class 11
Hit Points 9 (2d8)
Healing Dice 1 (d8+1)
Speed 30 ft.
Proficiency +2
STR 6 (-2) DEX 12 (+1) CON 10 (+0) INT 11 (+0) WIS 14 (+2) CHA 16 (+3)
Medicine +4 Persuasion +5
Senses passive Perception 12
Cure Wounds 3/day: her touch can heal 1d8+2 hp. Used in conjunction with a 1 hour massage (technically a Ritual!) she can heal the maximum 10 hp.
Sunday, 17 May 2015
Elf Heroes - Glevina Elf Mage hd 9, Thadeus Elf Knight hd 11
Elf Mage - Glevina
Medium humanoid (Elf)
Armor Class 13 (16 with mage armor)
Hit Points 40 (9d8) Proficiency +3
Speed 30 ft.
STR 8 (−1) DEX 16 (+3) CON 10 (0) INT 18 (+4) WIS 12 (+1) CHA 13 (+1)
Saving Throws Int +7, Wis +4
Skills Arcana +7, Persuasion +4, Perception +4
Senses passive Perception 14. Darkvision 60'.
Languages Common Elf Orc Goblin
Challenge 6 (2,300 XP)
Fey Ancestry. Advantage vs Charm & cannot be Sleeped.
Spellcasting. The elf mage is a 9th-level spellcaster. Its
spellcasting ability is Intelligence (spell save DC 15, +7 to
hit with spell attacks). The mage typically has the following wizard
spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic
missile, shield
2nd level (3 slots): misty step, suggestion
3rd level (3 slots): counterspell, fireball, fly
4th level (3 slots): greater invisibility, ice storm
5th level (1 slot): wall of stone OR dominate person
Actions
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or
range 20/60 ft., one target. Hit: 4 (1d4 + 3) piercing damage.
Elf Knight - Thadeus
Medium humanoid (Elf), any alignment
Armor Class 18 (+2 studded leather, +4 DEX, +2 shield)
Hit Points 72 (11d8 + 22) Proficiency +3
Speed 30 ft.
STR 14 (+2) DEX 18 (+4) CON 14 (+2) INT 11 (+0) WIS 10 (+0) CHA 13 (+1)
Saving Throws Con +5, Wis +3
Athletics +5 Acrobatics +7 History +3 Perception +3
Senses passive Perception 13. Darkvision 60'.
Languages Common, Elf
Challenge 6 (2300 XP)
Fey Ancestry. Advantage vs Charm & cannot be Sleeped.
Indomitable. The knight cannot be Frightened.
Duelist. +2 melee damage with single 1-handed weapon.
Duelist Strike: +13 (3d8) damage 1/round with a melee attack vs a single target with no adjacent allies.
Action Surge. The knight may take an extra Action, once per Short Rest.
Actions
Multiattack. The knight makes two melee or ranged attacks.
+2 Lytheum Rapier. Melee Weapon Attack: +9 to hit, reach 5 ft., one
target. Hit: 12 (1d8 + 8) piercing damage, 25 (4d8+8) with Duelist Strike.
Longbow. Ranged Weapon Attack +7 to hit, one target. Hit 8 (1d8+4) piercing damage.
Both Elves have Handy Haversacks.

Thadeus: "Markabs... On our world the Markabs are Sky Demons allied with the Lok'Naar Imperium... they wield dark powers of ScientiSorcery..."
Glevina: "That squid-heady thing looks familiar... Uh'lut'c? Isn't he a Markab Prince?"
Medium humanoid (Elf)
Armor Class 13 (16 with mage armor)
Hit Points 40 (9d8) Proficiency +3
Speed 30 ft.
STR 8 (−1) DEX 16 (+3) CON 10 (0) INT 18 (+4) WIS 12 (+1) CHA 13 (+1)
Saving Throws Int +7, Wis +4
Skills Arcana +7, Persuasion +4, Perception +4
Senses passive Perception 14. Darkvision 60'.
Languages Common Elf Orc Goblin
Challenge 6 (2,300 XP)
Fey Ancestry. Advantage vs Charm & cannot be Sleeped.
Spellcasting. The elf mage is a 9th-level spellcaster. Its
spellcasting ability is Intelligence (spell save DC 15, +7 to
hit with spell attacks). The mage typically has the following wizard
spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic
missile, shield
2nd level (3 slots): misty step, suggestion
3rd level (3 slots): counterspell, fireball, fly
4th level (3 slots): greater invisibility, ice storm
5th level (1 slot): wall of stone OR dominate person
Actions
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or
range 20/60 ft., one target. Hit: 4 (1d4 + 3) piercing damage.
Elf Knight - Thadeus
Medium humanoid (Elf), any alignment
Armor Class 18 (+2 studded leather, +4 DEX, +2 shield)
Hit Points 72 (11d8 + 22) Proficiency +3
Speed 30 ft.
STR 14 (+2) DEX 18 (+4) CON 14 (+2) INT 11 (+0) WIS 10 (+0) CHA 13 (+1)
Saving Throws Con +5, Wis +3
Athletics +5 Acrobatics +7 History +3 Perception +3
Senses passive Perception 13. Darkvision 60'.
Languages Common, Elf
Challenge 6 (2300 XP)
Fey Ancestry. Advantage vs Charm & cannot be Sleeped.
Indomitable. The knight cannot be Frightened.
Duelist. +2 melee damage with single 1-handed weapon.
Duelist Strike: +13 (3d8) damage 1/round with a melee attack vs a single target with no adjacent allies.
Action Surge. The knight may take an extra Action, once per Short Rest.
Actions
Multiattack. The knight makes two melee or ranged attacks.
+2 Lytheum Rapier. Melee Weapon Attack: +9 to hit, reach 5 ft., one
target. Hit: 12 (1d8 + 8) piercing damage, 25 (4d8+8) with Duelist Strike.
Longbow. Ranged Weapon Attack +7 to hit, one target. Hit 8 (1d8+4) piercing damage.
Both Elves have Handy Haversacks.


Thadeus: "Markabs... On our world the Markabs are Sky Demons allied with the Lok'Naar Imperium... they wield dark powers of ScientiSorcery..."
Glevina: "That squid-heady thing looks familiar... Uh'lut'c? Isn't he a Markab Prince?"
Thadeus nods. "The Markabs lust after Elven women... possibly even Human women. They create demons called Houris for sexual purposes.... It's possible your cultists' interest in the women is unrelated to the Bioweapon Cysts."
Glevina: "Yes! I remember now! Those naughty Lok'Naar - they're always after beautiful girls like me!!"
Tuesday, 12 May 2015
Altanian Chosen Axeman hd 5, Altanian Berserker hd 9, Altanian Great Warlord hd 20
Altanian Chosen Axeman
Medium humanoid
Armor Class 12 (unarmoured defence)
Hit Points 32 (5d8 + 10)
Speed 30 ft.
STR 15 (+2) DEX 11 (+0) CON 14 (+2) INT 10 (+0) WIS 11 (+0) CHA 10 (+0)
Skills Intimidation +2
Senses passive Perception 10
Languages Altanian, Common
Challenge 1 (200 XP)
Actions
Multiattack. The Axeman makes two melee attacks.
Great Axe. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
Hit: 8 (1d12 + 2) slashing damage.
Javelin (2) Missile Weapon Attack +4 to hit,
Hit: 5 (1d6+2) piercing damage.
The Chosen Axemen are the elite warriors of an Altanian tribe. Usually each Warrior Lodge produces a handful of Chosen Axemen, who band together to guard the Chief in battle. Some Warrior Lodges are led by Berserkers who lead them against the strongest foes.
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Altanian Berserker
Medium humanoid
Armor Class 14 (dex, unarmoured toughness)
Hit Points 67 (9d8 + 27)
Speed 30 ft.
STR 16 (+3) DEX 12 (+1) CON 17 (+3) INT 9 (−1) WIS 10 (+0) CHA 10 (0)
Senses passive Perception 10
Languages any one language (usually Common)
Challenge 3 (700 XP)
Reckless Attack. The Berserker may choose to gain and grant advantage on all melee attack rolls until the start of his next turn.
Actions
Multiattack. The Axeman makes two melee attacks.
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one
target. Hit: 9 (1d12 + 5) slashing damage (+3 STR +2 Rage).
Javelin (2) Missile Weapon Attack +5 to hit,
Hit: 6 (1d6+3) piercing damage.
Altanian Berserkers are tribal champions who often lead the clan's Chosen Axemen in battle against rival clans and outsiders. Some are encountered as wandering 'lone wolves'. Others are Tribal Chiefs themselves, or are picked by an older chief to lead his warband.
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Altanian Great Warlord
Medium humanoid
Armor Class 17 (+2 dex, +5 unarmoured toughness)
Hit Points 190 (20d8 +100)
Proficiency +4
Speed 40 ft.
STR 20 (+5) DEX 14 (+2) CON 20 (+5) INT 12 (+1) WIS 10 (+0) CHA 14 (+2)
Saves STR +9 CON +9 WIS +5
Senses passive Perception 15
Languages Altanian, Common
Challenge 10
SA
Danger Sense - Advantage on DEX saves
Feral Instinct - Advantage on Initiative rolls
Reckless Attack. May choose to gain and grant advantage on all melee attack rolls until the start of his next turn.
Actions
Multiattack. The Great Warlord makes two melee attacks & 1 bonus melee attack.
Javelin (2) Missile Weapon Attack +9 to hit,
Hit: 1d6+5 piercing damage.
Yusan - Sword of Bondorr
+2 Greatsword, Dragonslayer. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 2d6+10 slashing damage (+5 STR +3 Rage +2 magic) (3 attacks) (crit 6d6+10)
Sword does +3d6 damage vs dragons and dragon-blooded (Orichalans etc).
The sword when drawn gives its wielder immunity to enchantment/charm effects.
Minars Rapak, Vice Regent of Altani-Nerath (fr M8 4447), Commander of the Altanian Host, and Warden of Nerra.
Axe of Minars
+1 Altanian War Axe, 10' reach & Polearm Master.
Melee Weapon Attack: +10 to hit, reach 10 ft, one target. Hit: 2d12+9 slashing damage (2 attacks), 2d4+9 blunt damage (bonus attack).
Opportunity Attack on enemy entering Reach.
Great Warlords command coalitions of clans, barbarian hordes and the like.
Medium humanoid
Armor Class 12 (unarmoured defence)
Hit Points 32 (5d8 + 10)
Speed 30 ft.
STR 15 (+2) DEX 11 (+0) CON 14 (+2) INT 10 (+0) WIS 11 (+0) CHA 10 (+0)
Skills Intimidation +2
Senses passive Perception 10
Languages Altanian, Common
Challenge 1 (200 XP)
Actions
Multiattack. The Axeman makes two melee attacks.
Great Axe. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
Hit: 8 (1d12 + 2) slashing damage.
Javelin (2) Missile Weapon Attack +4 to hit,
Hit: 5 (1d6+2) piercing damage.
The Chosen Axemen are the elite warriors of an Altanian tribe. Usually each Warrior Lodge produces a handful of Chosen Axemen, who band together to guard the Chief in battle. Some Warrior Lodges are led by Berserkers who lead them against the strongest foes.
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Altanian Berserker
Medium humanoid
Armor Class 14 (dex, unarmoured toughness)
Hit Points 67 (9d8 + 27)
Speed 30 ft.
STR 16 (+3) DEX 12 (+1) CON 17 (+3) INT 9 (−1) WIS 10 (+0) CHA 10 (0)
Senses passive Perception 10
Languages any one language (usually Common)
Challenge 3 (700 XP)
Reckless Attack. The Berserker may choose to gain and grant advantage on all melee attack rolls until the start of his next turn.
Multiattack. The Axeman makes two melee attacks.
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one
target. Hit: 9 (1d12 + 5) slashing damage (+3 STR +2 Rage).
Javelin (2) Missile Weapon Attack +5 to hit,
Hit: 6 (1d6+3) piercing damage.
Altanian Berserkers are tribal champions who often lead the clan's Chosen Axemen in battle against rival clans and outsiders. Some are encountered as wandering 'lone wolves'. Others are Tribal Chiefs themselves, or are picked by an older chief to lead his warband.
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Altanian Great Warlord
Medium humanoid
Armor Class 17 (+2 dex, +5 unarmoured toughness)
Hit Points 190 (20d8 +100)
Proficiency +4
Speed 40 ft.
STR 20 (+5) DEX 14 (+2) CON 20 (+5) INT 12 (+1) WIS 10 (+0) CHA 14 (+2)
Saves STR +9 CON +9 WIS +5
Senses passive Perception 15
Languages Altanian, Common
Challenge 10
SA
Danger Sense - Advantage on DEX saves
Feral Instinct - Advantage on Initiative rolls
Reckless Attack. May choose to gain and grant advantage on all melee attack rolls until the start of his next turn.
Actions
Multiattack. The Great Warlord makes two melee attacks & 1 bonus melee attack.
Javelin (2) Missile Weapon Attack +9 to hit,
Hit: 1d6+5 piercing damage.
Minars Rapak, Vice Regent of Altani-Nerath (fr M8 4447), Commander of the Altanian Host, and Warden of Nerra.
Axe of Minars
+1 Altanian War Axe, 10' reach & Polearm Master.
Melee Weapon Attack: +10 to hit, reach 10 ft, one target. Hit: 2d12+9 slashing damage (2 attacks), 2d4+9 blunt damage (bonus attack).
Opportunity Attack on enemy entering Reach.
Great Warlords command coalitions of clans, barbarian hordes and the like.
Monday, 11 May 2015
Ghinarian NPCs
PILGRIMS (5f 5m) from MODRON
1. Amas: Female Dwarf Priestess of Apollo-Mitra. Str 6, Int 11, Wis 12, Dex 10, Con 8, Cha 12. Amas is short and stout, with thick red hair and narrow brown eyes. She wears fine clothing and a silver holy symbol. Amas seeks only fame and glory. She comes from Modron and is leading a pilgrimage to the Temple-Tomb of Belaras.
2. Lora: Female Half-Elf Priestess of Apollo-Mitra. Str 8, Int 8, Wis 8, Dex 7, Con 6, Cha 15. Lora has long black hair and blue eyes, and pointed ears. She wears fine clothing and numerous rings. Lora is hunting the man who murdered her family.
3.Phaonekro: Male Human Soldier. Str 10, Int 11, Wis 5, Dex 13, Con 10, Cha 7. Phaonekro has golden hair and narrow blue eyes, and a sharp nose. He wears scale mail and wields a hammer. Phaonekro speaks with a strange accent. He is providing security for the pilgrims.
4.Goronax: Male Human Peasant. Str 11, Int 14, Wis 11, Dex 12, Con 6, Cha 11. Goronax has thick golden hair and narrow gray eyes, and a curly beard. He wears worn clothing and boots.
5.Heusipho: Male Human Merchant. Str 8, Int 7, Wis 11, Dex 12, Con 9, Cha 8. Heusipho is short and slender, with short brown hair and hazel eyes. He wears modest garments and a wide-brimmed hat. Heusipho seeks only fame and glory. He is married to Hane.
6. Hane: Female Human Merchant. Str 10, Int 8, Wis 10, Dex 13, Con 9, Cha 16. Hane has golden hair and light hazel eyes, and wears glasses with silver rims. She wears travel-stained clothing and a wooden holy symbol. Hane has an animal companion, a silver cat named Aces.
7.Masiuson: Male Human Scholar. Str 11, Int 15, Wis 8, Dex 9, Con 8, Cha 10. Masiuson is rugged in appearance, with copper hair and gray eyes. He wears tailored clothing and an amulet of luminous crystal. He owns a body slave, Mone.
8. Mone: Female Human Slave. Str 5, Int 5, Wis 9, Dex 9, Con 10, Cha 18. Mone is exceptionally beautiful, with thick platinum-blonde hair and amber eyes. She wears a loincloth & halter. Mone seeks to fulfill an ancient prophecy.
9.Puseido: Male Human Peasant. Str 12, Int 8, Wis 11, Dex 14, Con 15, Cha 14. Puseido has a square face, with messy copper hair and blue eyes. He wears modest garments and a wooden holy symbol. He is married to Thania.
10. Thania: Female Human Peasant. Str 10, Int 12, Wis 14, Dex 15, Con 10, Cha 11. Thania is short and overweight, with braided grey hair and hazel eyes. She wears worn clothing.
_______________
Alkidas the Mercenary & Darge
Alkidas: Male Human Soldier. Str 13, Int 14, Wis 12, Dex 8, Con 14, Cha 11. Alkidas has a round face, with red hair and large amber eyes. He wears leather armor and wields a morning star and shield. Alkidas has an animal companion, a red Altanian firedrake named Athes. He owns a body slave, Darge:
Darge: Female Human Slave. Str 5, Int 14, Wis 10, Dex 5, Con 14, Cha 15. Darge has a round face, buxom & tanned, with wild curly black hair and dark green eyes. She wears a blue loincloth. Darge is adventurous.
Agollos' Party.
Agollos of House Loudring (descended from Tharbs of Loudring, City State hex 2604): Male Human Aristocrat. Str 12, Int 6, Wis 13, Dex 10, Con 10, Cha 13. Agollos has an angular face, with thick copper hair and green eyes. He wears fine raiment and jewelry. Agollos is thoughtless and depraved. He owns a slave, Mela, and is guarded by Anemor.
Mela: Female Human Slave. Str 6, Int 7, Wis 12, Dex 14, Con 12, Cha 14. Mela has straight black hair and narrow amber eyes. She wears a plain loincloth.
Anemor: Male Human Soldier. Str 15, Int 10, Wis 10, Dex 7, Con 6, Cha 7. Anemor is short and stout, with golden hair and green eyes. He wears leather armor and wields a military fork. Anemor has an animal companion, a hawk named Alcas.
_____________
The Artist Couple
Tiopia: Female Human Artist, Str 8, Int 10, Wis 13, Dex 10, Con 8, Cha 12. Tiopia has uneven auburn hair and gray eyes, and a round nose. She wears modest garments and a cloak. Tiopia has an animal companion, a hunting dog named Arallis.
Phippe: Female Human Artist. Str 8, Int 10, Wis 12, Dex 11, Con 9, Cha 11. Phippe is tall, with golden hair and soft gray eyes. She wears fine clothing and carries a fine walking staff. Phippe is searching for her missing son.
_____________
Rogue
Certima: Male Human Scofflaw. Str 10, Int 12, Wis 12, Dex 9, Con 13, Cha 10. Certima has tangled red hair and sharp gray eyes. He wears sturdy clothing and riding boots. Certima has an animal companion, a gray rabbit named Elias.
Bureaucrat
Asus: Male Human Professional. Str 11, Int 6, Wis 11, Dex 13, Con 14, Cha 14. Asus is cultured in appearance, with cropped white hair and soft green eyes. He wears expensive clothing and carries a fine stiletto.
Female Mercenary
Phyle: Female Human Soldier. Str 16, Int 10, Wis 13, Dex 11, Con 5, Cha 8. Phyle is heavyset, with thin golden hair and bright brown eyes. She wears studded leather and wields a bastard sword and shield. Phyle seeks to atone for past sins.
1. Amas: Female Dwarf Priestess of Apollo-Mitra. Str 6, Int 11, Wis 12, Dex 10, Con 8, Cha 12. Amas is short and stout, with thick red hair and narrow brown eyes. She wears fine clothing and a silver holy symbol. Amas seeks only fame and glory. She comes from Modron and is leading a pilgrimage to the Temple-Tomb of Belaras.
2. Lora: Female Half-Elf Priestess of Apollo-Mitra. Str 8, Int 8, Wis 8, Dex 7, Con 6, Cha 15. Lora has long black hair and blue eyes, and pointed ears. She wears fine clothing and numerous rings. Lora is hunting the man who murdered her family.
3.Phaonekro: Male Human Soldier. Str 10, Int 11, Wis 5, Dex 13, Con 10, Cha 7. Phaonekro has golden hair and narrow blue eyes, and a sharp nose. He wears scale mail and wields a hammer. Phaonekro speaks with a strange accent. He is providing security for the pilgrims.
4.Goronax: Male Human Peasant. Str 11, Int 14, Wis 11, Dex 12, Con 6, Cha 11. Goronax has thick golden hair and narrow gray eyes, and a curly beard. He wears worn clothing and boots.
5.Heusipho: Male Human Merchant. Str 8, Int 7, Wis 11, Dex 12, Con 9, Cha 8. Heusipho is short and slender, with short brown hair and hazel eyes. He wears modest garments and a wide-brimmed hat. Heusipho seeks only fame and glory. He is married to Hane.
6. Hane: Female Human Merchant. Str 10, Int 8, Wis 10, Dex 13, Con 9, Cha 16. Hane has golden hair and light hazel eyes, and wears glasses with silver rims. She wears travel-stained clothing and a wooden holy symbol. Hane has an animal companion, a silver cat named Aces.
7.Masiuson: Male Human Scholar. Str 11, Int 15, Wis 8, Dex 9, Con 8, Cha 10. Masiuson is rugged in appearance, with copper hair and gray eyes. He wears tailored clothing and an amulet of luminous crystal. He owns a body slave, Mone.
8. Mone: Female Human Slave. Str 5, Int 5, Wis 9, Dex 9, Con 10, Cha 18. Mone is exceptionally beautiful, with thick platinum-blonde hair and amber eyes. She wears a loincloth & halter. Mone seeks to fulfill an ancient prophecy.
9.Puseido: Male Human Peasant. Str 12, Int 8, Wis 11, Dex 14, Con 15, Cha 14. Puseido has a square face, with messy copper hair and blue eyes. He wears modest garments and a wooden holy symbol. He is married to Thania.
10. Thania: Female Human Peasant. Str 10, Int 12, Wis 14, Dex 15, Con 10, Cha 11. Thania is short and overweight, with braided grey hair and hazel eyes. She wears worn clothing.
_______________
Alkidas the Mercenary & Darge
Alkidas: Male Human Soldier. Str 13, Int 14, Wis 12, Dex 8, Con 14, Cha 11. Alkidas has a round face, with red hair and large amber eyes. He wears leather armor and wields a morning star and shield. Alkidas has an animal companion, a red Altanian firedrake named Athes. He owns a body slave, Darge:
Darge: Female Human Slave. Str 5, Int 14, Wis 10, Dex 5, Con 14, Cha 15. Darge has a round face, buxom & tanned, with wild curly black hair and dark green eyes. She wears a blue loincloth. Darge is adventurous.
Agollos' Party.
Mela: Female Human Slave. Str 6, Int 7, Wis 12, Dex 14, Con 12, Cha 14. Mela has straight black hair and narrow amber eyes. She wears a plain loincloth.
_____________
The Artist Couple
Tiopia: Female Human Artist, Str 8, Int 10, Wis 13, Dex 10, Con 8, Cha 12. Tiopia has uneven auburn hair and gray eyes, and a round nose. She wears modest garments and a cloak. Tiopia has an animal companion, a hunting dog named Arallis.
Phippe: Female Human Artist. Str 8, Int 10, Wis 12, Dex 11, Con 9, Cha 11. Phippe is tall, with golden hair and soft gray eyes. She wears fine clothing and carries a fine walking staff. Phippe is searching for her missing son.
_____________
Rogue
Certima: Male Human Scofflaw. Str 10, Int 12, Wis 12, Dex 9, Con 13, Cha 10. Certima has tangled red hair and sharp gray eyes. He wears sturdy clothing and riding boots. Certima has an animal companion, a gray rabbit named Elias.
Bureaucrat
Asus: Male Human Professional. Str 11, Int 6, Wis 11, Dex 13, Con 14, Cha 14. Asus is cultured in appearance, with cropped white hair and soft green eyes. He wears expensive clothing and carries a fine stiletto.
Female Mercenary
Phyle: Female Human Soldier. Str 16, Int 10, Wis 13, Dex 11, Con 5, Cha 8. Phyle is heavyset, with thin golden hair and bright brown eyes. She wears studded leather and wields a bastard sword and shield. Phyle seeks to atone for past sins.
Friday, 1 May 2015
Polyachus, Priest of Apollo-Mitra hd 3
Polyachus on a good day. |
Hit Points 17 (3d8+3)
Healing Dice 1 (d8+1)
Speed 30 ft.
Proficiency +2
STR 10 (+0) DEX 11 (+0) CON 12 (+1) INT 13 (+1) WIS 14 (+2) CHA 8 (-1)
Medicine +4 Religion +3
Senses passive Perception 12
2nd level Clerical spellcaster. Spell save DC 12, +4 to hit.
Cantrips: 3
light (20' bright+20' dim, 1 hr)
thaumaturgy (30', 1 minute, 1 sign of Mitra's power per casting, max 3, action to dismiss)
sacred flame (flame descends on target in 60' range, target make DC 12 Dex save or 1d8 radiant dmg)
1st level (3 slots):
bless (up to 3 allies get +1d4 att/save for 1 minute)
cure wounds (touch heals 1d8+2 hp)
sanctuary (bonus action, wards 1 creature for 1 minute, attacker must make DC 12 WIS save to target, choose new target, or lose the attack)
Staff, ATT +2, 1d6 dmg.
Turn Undead: 1/short rest
Action: present holy symbol of Mitra. Roll a single d20+4 to Turn, opposed by Undead's passive WIS Save (roll must match Undead's passive WIS save (14+WIS save bonus), eg skeleton DC 13 zombie DC 14).
If succeed, Undead within 30' are turned, fleeing for 1 minute (PHB 59).
Born 3/2/4439 BCCC.
M1 4446 BCCC: Age 16, nearly 17.
12/1/4446: Polyachus has a girlfriend, in the shape of Cassandra Starling!
Cassandra Starling of Little Aimswick, Druidess of the Old Faith, hd 4
Hit Points 13 (4d8-4)
Healing Dice 2 (d8-1)
Speed 30 ft.
Proficiency +2
STR 6 (-2) DEX 12 (+1) CON 9 (-1) INT 12 (+1) WIS 15 (+2) CHA 16 (+3)
Medicine +4 Nature +3 Perception +4
Senses passive Perception 14
4th level Druid spellcaster. Spell save DC 12, +4 to hit.
Cantrips: 3 - Druidcraft, Guidance, Mending
1st level (4 slots): 4 - Entangle, Longstrider, Speak with Animals, Animal Friendship
2nd level (3 slots): 2 - Heat Metal, Animal Messenger
Unarmed, ATT +0, 0 dmg.
As of 13/1/46, Cassandra can Wildshape into the form of a cute bunny-rabbit. Clothing & gear is not transformed.
E: Fur bikini,
Cassandra comes from Little Aimswick in the County Kallent on a faraway world. After the loss of her mentor Sweetrede in 2713 AUC, Dame Heather of Flowerbrook proposed that Cassandra marry her cousin the Druid Thornstag, but Cassandra rejected his advances. Cassandra persuaded Dame Heather to teach her in the ways of the Old Faith, and from YY 97-99 (2713-15 AUC) she learned of the Goddess, becoming a capable Druidess. But one day while investigating an ancient stone circle in the woods near Little Aimswick, Cassandra was drawn through a Portal by Oriax the Horned Wizard, and enslaved. She was soon set to work tending the fields around his manner, but one day she summoned the power of the Goddess to melt through her coffle chain, and escaped. Taking shelter in the caves leading to Ulther's Crypt, Cassandra helped a group of adventurers defeat the pursuing Orcs, and met the young Ghinarian priest Polyachus. The Warlock Bjornalf offered her shelter in his villa, while Polyachus advised her on her new home...
Thursday, 30 April 2015
NPC 'Grunt' Stats - Guards, Fire Mage, Altanian Warrior
1. Typical Bandits
Medium humanoid
Armor Class: 12 (leather armor)
Hit Points: 11 (2d8+2)
Speed: 30 ft.
Strength 13, Dexterity 12, Constitution 11, Intelligence 8, Wisdom 10, Charisma 9
Passive perception: 10
Challenge Rating: 1/8 (25 XP), with maul 1/4 (50 XP)
Actions:
• Short sword: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) slashing damage.
• Maul: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6+1) bludgeoning damage.
• Light crossbow: Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8+1) piercing damage.
• Thrown hatchet: Ranged Weapon Attack: +3 to hit, range 20 ft./60 ft., one target. Hit: 4 (1d6+1) piercing damage.
2. Typical Guards
Medium humanoid
Armor Class: 14 (scale mail)
Hit Points: 11 (2d8+2)
Speed: 30 ft.
Strength 13, Dexterity 10, Constitution 13, Intelligence 9, Wisdom 10, Charisma 10
Skills: Perception +2
Passive perception: 12
Challenge Rating: 1/4 (50 XP)
Actions:
• Halberd. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 6 (1d10+1) slashing damage.
• Heavy crossbow: Ranged Weapon Attack: +2 to hit, range 100 ft./400 ft., one target. Hit: 11/5 (2d10/1d10) piercing damage.
3. Veteran Guards
They have more experience and better training. They look older and tougher.
Medium humanoid
Armor Class: 18 (chain mail, shield); or 16 (chain mail)
Hit Points: 13 (2d8+4)
Speed: 30 ft.
Strength 14, Dexterity 10, Constitution 14, Intelligence 10, Wisdom 10, Charisma 10
Skills: Perception +2
Passive perception: 12
Challenge Rating: 1/2 (100 XP)
Weapon master: +2 dmg 1hw or +3 dmg 2hw
Actions:
• Longsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) slashing damage.
• Halberd: Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 10 (1d10+5) slashing damage. Use only if not using a shield.
• Heavy crossbow: Ranged Weapon Attack: +2 to hit, range 100 ft./400 ft., one target. Hit: 5 (2d10/1d10) piercing damage.
4. Elite Guards
The toughest and most hardened warriors.
Medium humanoid
Armor Class: 18 (chain mail, shield); or 16 (chain mail)
Hit Points: 20 (3d8+6)
Speed: 30 ft.
Strength 16, Dexterity 10, Constitution 14, Intelligence 10, Wisdom 14, Charisma 10
Skills: Athletics +5, Intimidation +2, Perception +4
Passive perception: 13
Challenge Rating: 1 (200 XP)
Weapon master: +2 dmg 1hw or +3 dmg 2hw
Actions:
• Longsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d8+5) slashing damage.
• Halberd: Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 11 (1d10+6) slashing damage. Use only if not using a shield.
• Heavy crossbow: Ranged Weapon Attack: +2 to hit, range 100 ft./400 ft., one target. Hit: 5 (2d10/1d10) piercing damage.
5. Fire Sorceror of Pazidan
Their attitude ranges from ideologically arrogant to having a realistic knowledge of their limits.
Medium humanoid
Armor Class: 10 (unarmored)
Hit Points: 9 (2d8)
Speed: 30 ft.
Strength 10, Dexterity 10, Constitution 10, Intelligence 12, Wisdom 10, Charisma 15
Skills: Deception +4, Intimidation +4, Investigation +3, Persuasion +4
Passive perception: 10
Challenge Rating: 1/2 (100 XP)
Spellcasting: The sorcerer is a 1st-level spellcaster. His spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks).
The sorcerer knows the following sorcerer spells:
Cantrips (at will): dancing lights, fire bolt, light;
1st level (3 slots): burning hands, detect magic, silent image, witch bolt.
Actions:
• Short sword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) slashing damage.
• Fire bolt: Ranged Spell Attack: +4 to hit, range 120 ft. one target. Hit: 5 (1d10) piercing damage.
6. Altanian Warrior
Medium humanoid
Armor Class: 14 (unarmoured toughness, shield) or AC 12 no shield.
Hit Points: 13 (2d8+4)
Speed: 30 ft.
Strength 14, Dexterity 12, Constitution 14, Intelligence 8, Wisdom 10, Charisma 10
Skills: Intimidation +2, Survival +2
Passive perception: 10
Challenge Rating: 1/4 (50 XP)
Actions:
• Battleaxe: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) slashing damage. d10 2-handed.
Or Great Axe (no shield) 8 (1d12+2) damage.
• Shortbow: Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 4 (1d6+1) piercing damage.
Altanian Warriors are the Men of the Warrior Lodges, those who have accomplished the Trials of Manhood and been accepted as full members of the Lodge. They are stronger foes than any but the best warriors of other lesser races. In battle they are often led by the crack troops of the Chosen Axemen.
SKANDIKS
7. Skandik Warrior
Medium humanoid
Armor Class: 16 (13 chain shirt, +1 DEX, +2 shield) or AC 14 no shield
Hit Points: 22 (4d8+4)
Speed: 30 ft.
Strength 14 (+2), Dexterity 12 (+1), Constitution 13 (+1), Intelligence 10 (+0), Wisdom 9 (-1), Charisma 11 (+0)
Skills: Intimidation +2, Athletics +4 (swim +6), Perception +1
Passive perception: 11
Challenge Rating: 1/2 (100 XP)
Actions:
• Battleaxe or Longsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8+2 slashing damage. d10+2 2-handed.
• Skandik Warbow (STR): Ranged Weapon Attack: +4 to hit, range 120 ft./360 ft., one target. Hit: 1d8+2 piercing damage.
These are not the Thrall levy farmers (use Tribesman stats), but tough pirates and raiders, highly skilled warriors, though not the elite Huscarls of the Jarls and Kings. Some Warriors wear Scale armour: AC 17 with shield, AC 15 no shield.
8. Skandik Huscarl
Medium humanoid
Armor Class: 18 (chainmail, shield); or AC 16 no shield
Hit Points: 33 (5d8+10)
Speed: 30 ft.
Strength 16 (+3), Dexterity 12 (+1), Constitution 14 (+2), Intelligence 10 (+0), Wisdom 10 (+0), Charisma 12 (+1)
Skills: Athletics +5 (swim +7), Intimidation +3, Perception +2
Passive perception: 12
Challenge Rating: 2 (450 XP)
SA: Weapon master: +2 dmg 1hw or +d6 dmg greatsword or +4 damage greataxe
Actions:
Multi-Attack: The Skandik Huscarl makes two melee weapon attacks.
• Battleaxe or Longsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8+5 slashing damage.
Great Axe or Greatsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d12+7 or 3d6+3 slashing damage.
These are the elite warriors of the Jarls and the leaders of lesser men, second only to the King's Personal Guard.
9. Skandik Kingsguard, Minor Champion, or Lesser Jarl
Medium humanoid
Armor Class: 19 (banded mail, shield); or AC 17 no shield
Hit Points: 59 (9d8+18)
Speed: 30 ft.
Strength 18 (+4), Dexterity 12 (+1), Constitution 15 (+2), Intelligence 10 (+0), Wisdom 12 (+1), Charisma 12 (+1)
Skills: Athletics +6 (swim +8), Intimidation +3, Perception +3
Passive perception: 13
Challenge Rating: 4
SA: Weapon master: +2 dmg 1hw or +d6 dmg greatsword or +4 damage greataxe
Actions:
Multi-Attack: The Skandik Kingsguard makes two melee weapon attacks.
• Battleaxe or Longsword: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d8+6 slashing damage.
Great Axe or Greatsword: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d12+8 or 3d6+4 slashing damage.
These warriors are normally only found in numbers at the banner of a King. In particular Alkazed of Ossary commands a strong host of Kingsguard. Some Champions and Jarls have been known to wield enchanted weapons, eg +1 Longsword Att +7 dam 1d8+7. A few possess Alryan Plate armour; AC 20 with shield, 18 no shield.
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Skandik Huscarl (Left) and Kingsguard (Right) |
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