(3229) Clear Meadows
"And this will happen in the Last Days... The Stars Shall Fall From the Sky. The Old Father of the Waters Shall Rise...."
Clear Meadows Aberrant Cultists. |
Notables: Father Synjyn (Clr 5, old, bearded, kindly look), Nerathi head of the Temple of St Irig, a Nerathi warrior-saint of Mitra ca 4200 BCCC.
Amari Halfelven (Clr 1>2, shy, beautiful), novitiate of Mitra, and the only daughter of Fr. Synjyn, was kidnapped by the K'tulu Kult 14-15/1/46. Amari was the girl rescued 19/1/46 from the Temple of K'tulu.
According to local tales Clear Meadows was built on the site of the larger Nerathi town of Verdant Meadows, the original city having been destroyed in the 'Starfall of Demons' 500 years ago (3946 BCCC). It's said a mighty Altanian hero, the Eldritch Sword Knight known to history as Clevenus (his Nerathi name) later forged the Demonslayer sword Kalthalax from star metal taken from one of the Demon Cysts, and used it to hunt down and destroy the remaining demons. When Clevenus died he was buried with his great sword in caves south of the ruined town.
250 years later, the Good and Holy St Irig, 'Last Hero of Nerath', is said to have taken up the Altanian sword Kalthalax the Demon Slayer when he defended the new town of Clear Meadows against the Gnolla Ruin Horde and their demon allies at the end of the Gnoll Times in 4198 BCCC, thus largely saving Ghinaria from the devastation that befell most of the Empire of Nerath. Legend says Irig then returned the Demonslayer to Clevenus' tomb, where it sleeps still. Irig was served by a cadre of Nerathi knights, the last survivor of whom was Sir Galilee, wielder of the Holy Avenger. The venerable Sir Galilee fell ca 4250 BCCC in battle with an unknown cult, and his sword was lost.
Clear Meadows today is notable for its good pasturage, for the extensive caverns said to lie in the limestone hills just south of town, and for its large half-elven population. The lovely elf-blooded women of Clear Meadows are said to be the fairest in all Ghinaria. Recently however (since end of 4445) several disappearances of attractive females (7 as of 15/1, with the associated murders of 2 men and a crone), all free citizens, have troubled the town, and there are rumours of cult activity. The Garrison seem powerless to prevent them, and Father Synjn has been keeping a close watch over his beautiful half-elf daughter, Amari. There have also recently been concerns over the voluptuous Sister Tamara's strange and flirtatious behaviour, unbecoming of a Priestess of Mitra.
The Rampant Lion is the largest and most frequented tavern in Clear Meadows. A nameless, three-man thieves' guild occasionally takes on a street urchin or two. It's led byStaffol, a one-eyed thief of advanced years who wears an eye patch. The Pungent Pearlis a seafood shack on the north edge of town, towards the coast. The southernmost farm - well-fortified Hill Farm - belongs to Barin, a middle-aged cow farmer. He has a professional appreciation for Sister Tamara's large dugs... Barin had a 19 year old redhead daughter Tammy he kept a careful eye on, a wife, and several other children.
Update: Barin's farm was attacked by the Cultists, Tammy taken and most of the family slain. Barin himself was grievously wounded, but tended to by Sister Tamara and survived. Tammy was killed 19/1/46 when star demons ransacked the Temple of K'tulu.
14/1/4446: Clevenus is actually an Orichalan dragon-blood Warlock - Hakeem, Bjornalf & Malenn met his undead form in his cave-tomb, he gave them Kalthalax and a wand of lightning, telling them that the cultists planned to unleash a new demon horde on the town.
15/1/4446: Amari vanished overnight, suspected taken by cultists. 'K'TULU REX MUNDI' & cult dagger found in Tamara's room, she was arrested as a suspected cultist and put in gaol below the garrison block to be interrogated. Rey, Bjornalf & co led the guards to the caves, where Glevina revealed they were cultists. Ulfic & Jeremiah were killed by Glevina & Rey in the caves.
NPC STATS
The Elves Glevina & ThadeusTEMPLE OF ST IRIG
Fr Synjyn |
Armor Class: 11 or 18 (Half plate, Shield)
Hit Points: 42 (5d8 +20)
Speed: 30ft (9m / 6 sqr)
Proficiency: +3
STR
13 (+1)
DEX
13 (+1)
CON
18 (+4)
INT
12 (+1)
WIS
18 (+4)
CHA
13 (+1)
Racial Features
Ability Modifiers: +1 to all
Languages: speaks Common and one extra.
Actions
Mace. Melee Weapon Attack +4 to hit, reach 5 ft, one target. Hit: 4 (1d6 +1 ) bludgeoning damage.
Properties: WOLOLO!,
Spells
Spellcasting. the Acolyte is an 5th-level cleric. Its spellcasting ability is Wisdom (spell save DC 15, to hit with spell attacks +7)
Cantrips (at will): Spare the Dying, Light, Mending, Sacred Flame,
1st level (4 slots): Healing Word, Inflict Wounds, Shield of Faith, Sanctuary, Cure Wounds,
2nd level (3 slots): Warding Bond, Prayer of Healing,
3rd level (2 slots): Clairvoyance, Remove Curse,
Sister Tamara Cothwick |
SISTER TAMARA COTHWICK
Female Human, LG
AC: 11 or 18 (half-plate & shield)
Hit Points: 15 (2d8 +6)
Speed: 30ft (9m / 6 sqr)
Proficiency: +2
STR
6 (-2)
DEX
12 (+1)
CON
17 (+3)
INT
12 (+1)
WIS
19 (+4)
CHA
14 (+2)
Racial Features
Ability Modifiers: +1 to all
Languages: speaks Common and one extra.
Actions
Unarmed. Melee Weapon Attack +0 to hit, reach 5 ft, one target. Hit: 0 bludgeoning damage.
Spells
Spellcasting. the Acolyte is an 2nd-level cleric. Its spellcasting ability is Wisdom (spell save DC 14, to hit with spell attacks +6)
Cantrips (at will): Light, Sacred Flame, Spare the Dying,
1st level (3 slots): Detect Magic, Shield of Faith, Guiding Bolt, Bane, Sanctuary, Healing Word, Cure Wounds
Amari Halfelven |
SISTER AMARI HALFELVEN
Female Half-Elf, LG
Armor Class: 12 or 19 (Half plate, Shield)
Hit Points: 15 (2d8 +6)
Speed: 30ft (9m / 6 sqr)
Proficiency: +2
STR
6 (-2)
DEX
14 (+2)
CON
16 (+3)
INT
12 (+1)
WIS
16 (+3)
CHA
17 (+3)
Racial Features
Ability Modifiers: +2 Cha, +1 to Str and +1 Int (random choosen).
Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Darkvision: 60ft (18m / 12sqr)
Skill Versatility: You gain proficiency in two skills (random choosen)
Languages: speaks Common, Elvish and one extra.
Actions
Mace. Melee Weapon Attack +0 to hit, reach 5 ft, one target. Hit: 1 (1d6 -2 ) bludgeoning damage.
Properties: WOLOLO!,
Spells
Spellcasting. the Acolyte is an 2nd-level cleric. Its spellcasting ability is Wisdom (spell save DC 13, to hit with spell attacks +5)
Cantrips (at will): Spare the Dying, Mending, Guidance,
1st level (3 slots): Command, Bane, Shield of Faith, Inflict Wounds, Detect Magic, Guiding Bolt, Cure Wounds,
THE SHARK TOOTH INN, CLEAR MEADOWS
The Shark Tooth Inn, Clear Meadows |
The Shark Tooth Inn: Clear Meadows' Inn is a large and rowdy establishment, frequented by soldiers of the garrison as well as pilgrims to the Temple and travellers of both low and higher class. The serving wench slaves tend to be blonde and buxom, which is just how the huge Altanian Innkeeper Ghessorm Hammerhand likes it. Rumoured to have orcish blood, Ghessorm has no trouble keeping order with the pair of stone hammers he keeps behind the bar. The Inn has hot and cold running water heated by the kitchen fire and manually pumped through an ancient device. Hot baths (big enough for two) are available. Ghessorm's prices are often high and sometimes erratic. He has been known to seize pretty females in lieu of unpaid boarding debts, the enslavement legally confirmed by Captain Jeremiah & Fr. Ulfic of the Temple.
Ghessorm has six sons by three of his older slaves, who now work in the kitchens while the younger slave wenches such as Pamela Bardew (an Oriax girl from 4444), and Melissa (seized 4445 by Ghessorm for her pilgrim party's unpaid boarding debt, likes Eardvulf) serve out front. His oldest son Karrak is 15, and operates the stables with his second son Marvel, 13.
As of M1 4446 the Lady Anna Bronze of Hara is currently staying at the Inn alone - her carriage was wrecked and drover & bodyguard slain by cultists a few miles west of town.
Lich Clevenus: "I'm sensing something... Demon Eggs, down below. Someone has been gathering them. And they're close to hatching. It's happening again..." he sighs.
Bjornalf: Ah. THAT is what those strange cultists are about.
Hakeem: "It would seem we can help each other..."
Clevenus: "...Probably your K'tulu cultists. The eggs come from the Invisible Moon. Perhaps some of them didn't hatch. Or... this is very strange..."
Bjornalf: It also explains why they gather females of childbearing age.
Clevenus: "...They are bringing them here! From the Past!"
Hakeem: "A fiendish plot. We must stop them."
Bjornalf: Those cultists are way stranger than I thought.
Clevenus nods. "Yes, females can be impregnated, to make more. It was a hard fight the first time. I needed my sword. Went through five Heroes wielding it, too! Some say the Demons are of Markab origin.... I wouldn't be surprised. The ancient enemy..."
NPC STATS - SHARKTOOTH INN
Ghessorm Hammerhand |
GHESSORM HAMMERHAND
Half-Orc Male
Armor Class: 14 (Ring mail)
Hit Points: 52 (8d8 +16)
Speed: 30ft (9m / 6 sqr)
Proficiency: +2
STR
18 (+4)
DEX
11 (+0)
CON
15 (+2)
INT
10 (+0)
WIS
13 (+1)
CHA
10 (+0)
Racial Features
Ability Modifiers: +2 Str, +1 Con
Menacing: You have proficiency in the intimidate skill.
Darkvision: 60ft (18m / 12sqr)
Relentless Endurance: When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
Savage Attack: When you score a critical hit with a melee weapon attack, you can roll one of the weapon ’s damage dice one additional time and add it to the extra damage of the critical hit.
Languages: speaks Common and Orc
Actions
Multiattack. The Soldier makes two weapon melee attacks.
Warhammer. Melee Weapon Attack +6 to hit, reach 5 ft, one target. Hit: 8 (1d8 +4 ) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack +2 to hit, range 80/320, one target. Hit: 11/5 (2d10/1d10 ) piercing damage.
Properties: Ammunition: range 80/320, Loading, Two-handed,
_______________________________
Hit Points: 6 (1d8 +2)
Speed: 30ft (9m / 6 sqr)
Proficiency: +2
STR
8 (-1)
DEX
12 (+1)
CON
14 (+2)
INT
13 (+1)
WIS
14 (+2)
CHA
14 (+2)
Racial Features
Ability Modifiers: +1 to all
Languages: speaks Common and one extra.
Actions
Dagger. Melee Weapon Attack +3 to hit, range 20/60, one target. Hit: 3 (1d4 +1 ) piercing damage.
Properties: Thrown: range 20/60, Finesse, Light, It's actually a kitchen knife,
Melissa, Shark Tooth serving wench |
Armor Class: 10
Hit Points: 7 (1d8 +3)
Speed: 30ft (9m / 6 sqr)
Proficiency: +2
STR
7 (-2)
DEX
11 (+0)
CON
16 (+3)
INT
15 (+2)
WIS
17 (+3)
CHA
17 (+3)
Skills selected by the template. If an race got a fixed bonus skill (like elves f
Racial Features
Ability Modifiers: +1 to all
Languages: speaks Common and one extra.
Actions
Dagger. Melee Weapon Attack +2 to hit, range 20/60, one target. Hit: 2 (1d4 +0 ) piercing damage.
Properties: Thrown: range 20/60, Finesse, Light, It's actually a kitchen knife,
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