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Saturday, 3 June 2017

The Bright Seraphim of Valon - Marian EK14 Knight hd8 Brother hd6 Initiate hd3 Acolyte hd2

See http://smons.blogspot.co.uk/2017/06/the-bright-seraphim-of-valon-mordred.html

MARIAN IRONHEART, GRAND WIZARD OF THE BRIGHT SERAPHIM
Female Human (Common Avalonian), Lawful Good
Armor Class: 19 (+1 Full Plate Armor) > 24 with Shield spell.
Hit Points: 119 (14d10 +42)
Speed: 30ft (9m / 6 sqr)
Proficiency: +4

STR
20 (+5)
DEX
11 (+0)
CON
17 (+3)
INT
13 (+1)
WIS
15 (+2)
CHA
15 (+2)

Racial Features

Ability Modifiers: +1 to all
Languages: speaks Common and Avalonian.

Marian Ironheart

Actions

Multiattack. Marian makes three weapon melee attacks or three ranged attacks.
+1 Greatsword, The Moon Blade. Melee Weapon Attack +10 to hit, reach 5 ft, one target. Hit: 16 (3d6 +6 ) slashing damage (Greatsword Style). +2d6 radiant vs undead or fiend.
Properties: Heavy, Two-handed,
+1 Warbow. Ranged Weapon Attack +10 to hit, range 150/600, one target. Hit: 10 (1d8 +6 ) piercing damage. 20 silver arrows.
Properties: Ammunition: range 150/600, Heavy, Two-handed,

The Moon Blade - Blade Weapon (+1 greatsword), rare (requires attunement). When you hit an undead or fiend with the Moonblade, that target takes an extra 2d6 radiant damage. 
When drawn, the sword’s luminous blade emits bright light in a 15-foot radius, and dim light for an additional 15 feet. You can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each.


Fighter Abilities:
Action Surge 3/day
Second Wind d10+14 3/day
Indomitable 3/day

14th level Eldritch Knight
Spells Known: 3 cantrips, 10 spells.
Spell Slots: 4 3 2
Spells Known (1) Comprehend Languages, Shield, Thunderwave, Witch Bolt
(2) Continual Flame, Melf's Acid Arrow, See Invisibility, Shatter
(3) Counterspell, Lightning Bolt  

Cantrips: Blade Ward (res BPS eont), True Strike (advtg on 1st attack vs target next turn), Light (object sheds light 20/20 1 hr),

SA: Bonded Weapon - Moonblade
War Magic - may cast cantrip +  make 1 weapon attack bonus action
Eldritch Strike - target hit by weapon has disad on spell save vs Marian until end of her next turn.

Image result for holy knightSeraphim Eldritch Knight
Male or Female Avalonian

Armor Class: 18 or 20 (Full Plate Armor, & Shield), +5 with Shield spell.
Hit Points: 52 (8d8 +16)
Speed: 30ft (9m / 6 sqr)
Proficiency: +2

STR
16 (+3)
DEX
11 (+0)
CON
14 (+2)
INT
15 (+2)
WIS
12 (+1)
CHA
12 (+1)


Racial Features

Ability Modifiers: +1 to all
Languages: speaks Common and one extra.

5th level Eldritch Knight

Cantrips: 2 Spells Known: 4 Spell Slots: 3 1st level

Spells Known (1) Comprehend Languages, Shield, Thunderwave, Witch Bolt

Cantrips: Blade Ward (res BPS eont), Light (object sheds light 20/20 1 hr)

SA: Bonded Weapon - sword. War Magic - may cast cantrip +  make 1 weapon attack bonus action

Actions

Multiattack. The Seraphim Knight makes two weapon melee attacks or two ranged attacks. Doffing or donning a shield takes 1 action.
+1 Greatsword or +1 Longsword. Melee Weapon Attack +6 to hit, reach 5 ft, one target. Hit: 14 (3d6+4) slashing damage (Greatsword Style) or 10 (1d8+6 ) slashing damage (Duelist Style)
Properties: Heavy, Two-handed,
Warbow. Ranged Weapon Attack +5 to hit, range 150/600, one target. Hit: 7 (1d8 +3 ) piercing damage.
Properties: Ammunition: range 150/600, Heavy, Two-handed,
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Related imageSeraphim Brother Spiritual 
Male or Female Avalonian
Armor Class: 17 (Half plate, Shield)
Hit Points: 39 (6d8 +12)
Speed: 30ft (9m / 6 sqr)
Proficiency: +3

STR
13 (+1)
DEX
11 (+0)
CON
15 (+2)
INT
11 (+0)
WIS
17 (+3)
CHA
12 (+1)

Racial Features

Ability Modifiers: +1 to all
Languages: speaks Common and one extra.

Actions

Mace or Shortsword. Melee Weapon Attack +4 to hit, reach 5 ft, one target. Hit: 4 (1d6 +1 ) bludgeoning or piercing damage.
Properties: WOLOLO!,

Spells

Spellcasting. the Brother Spiritual is an 6th-level cleric. Its spellcasting ability is Wisdom (spell save DC 14, to hit with spell attacks +6)
Cantrips (at will): Thaumaturgy, Light, Sacred Flame, Spare the Dying,
1st level (4 slots): Healing Word, Bane, Guiding Bolt, Sanctuary, Cure Wounds, Shield of Faith
2nd level (3 slots): Prayer of Healing,
3rd level (3 slots): Mass Healing Word, Protection from Energy, Remove Curse, Spirit Guardians
______________________________

Image result for blue cleric

Seraphim Initiate 
Armor Class: 16 (Chainmail) or 18 (with shield)
Hit Points19 (3d8 +6, or 12+7)
Speed: 30ft (9m / 6 sqr)
Proficiency: +2Image result for young knight

STR
16 (+3)
DEX
11 (+0)
CON
14 (+2)
INT
15 (+2)
WIS
12 (+1)
CHA
12 (+1)

Racial Features

Ability Modifiers: +1 to all
Languages: speaks Common and one extra.

Actions

Attack. The Initiate makes one weapon melee attack or one ranged attack. Action to don or doff shield.

Greatsword or Longsword. Melee Weapon Attack +5 to hit, reach 5 ft, one target.
Hit: 13 (3d6 +3 ) slashing damage (Greatweapon Style), or HIt: 9 (1d8+5) (Duelist style)
Properties: Heavy, Two-handed,
Warbow. Ranged Weapon Attack +5 to hit, range 150/600, one target. Hit: 7 (1d8 +3) piercing damage.
Properties: Ammunition: range 150/600, Heavy, Two-handed,

Image result for fantasy cleric
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Seraphim Acolyte 
Armor Class: 15 (chain shirt, Shield)
Hit Points: 13 (2d8 +4)
Speed: 30ft (9m / 6 sqr)
Proficiency: +2

STR
14 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
12 (+1)
WIS
16 (+3)
CHA
12 (+1)

Racial Features

Ability Modifiers: +1 to all
Languages: speaks Common and one extra.

Actions

Mace or Shortsword. Melee Weapon Attack +4 to hit, reach 5 ft, one target. Hit: 5 (1d6 +2 ) bludgeoning or piercing damage.
Properties: WOLOLO!,

Spells

Spellcasting. the Acolyte is an 2nd-level cleric. Its spellcasting ability is Wisdom (spell save DC 13, to hit with spell attacks +5)
Cantrips (at will): Guidance, Thaumaturgy, Sacred Flame,
1st level (3 slots): Bless, Guiding Bolt, Shield of Faith, Healing Word, Sanctuary, Command, Cure Wounds

ORDER TREASURY


11,500 Gold
1,050 Platinum
8 lbs. of gold trade bars (400 gp)
6 lbs. of exotic spices (90 gp)
9 lbs. of gold trade bars (450 gp)
1 set of bagpipes (30 gp)
3 vial(s) of holy water (150 gp)
1 lyre (30 gp)
12 black onyx worth 50 gp each
8 deep blue spinel worth 500 gp each
opal music box worth 2500gp
feather ribbon strung with pink pearls worth 2500gp
Oil of etherealness
Potion of mind reading
hoard total: 32,750.00 gp

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