Mulmaster, 1360 DR - Roxy game
Kyre's Beast |
Kyre's Laurel |
Kyre, Paladin of the Black Order |
All PCs are Human (standard or variant), standard attribute rules. Point Buy or roll best 3 of 4d6 assigned in order SDCIWC and optionally replace any one roll with a 15.
Multiclassing (see below) and Feats are permitted.
Start level: 3, 900 XP.
Armour Proficiency Unarmoured Base AC
NONE 10+DEX
LIGHT 11+DEX
MEDIUM 12+DEX
HEAVY 13+DEX
Helmet: light armour, when worn gives +2 to DEX saves vs area attacks.
Steel Jack: heavy armour, AC 17, STR 15, +2 to DEX saves vs area attacks.
Soldaten: AC 14 HP 13 (2d8+4) STR 13 DEX 12 CON 14 INT 10 WIS 10 CH 10 Weapon: M98 Mauser ATT +3 Dam 2d10+1
Leutnant: AC 14 HP 13 (2d8+4) STR 13 DEX 13 CON 14 INT 12 WI 12 CH 13 Weapon: Luger ATT +3 Dam 2d6+1. Intimidate +3 Survival +3 History +3
Sonnenrad Sturmsoldaten: AC 17 (Steel jack, helmet, gas mask) HP 16 (3d8+3) STR 15 DEX 14 CON 13 IN 10 WIS 12 CH 11 SKILLS: PERCEPTION +3 WEAPON: mp-41 SMG att +4 dam 2d6+2, or sturmgewehr-44 assault rifle att+4 dam 2d8+2. Intimidate +2
Starting Classes Available
Rogue (any)
Fighter (any)
Monk (any)
Warlock (Great Old One)
Wizard (any) - 1 level only for starting PC.
Weapons
Modern weapons ignore AC bonuses from archaic armours.
Machine pistol: 2d6 damage, automatic.
Assault rifle: 2d8 damage, automatic.
Heavy rifle: 2d10 damage
LMG: 2d10 damage, automatic.
Carbine: 2d8 damage
Grenade: 60' range, to hit AC 10, BLAST 20' radius, DEX save DC 15 or take 5d6 piercing damage. On a successful save either fall prone or take half damage.
Heavy pistol. eg .45: 2d8 damage
9mm or .38 pistol: 2d6 damage
Automatic weapon 3 round burst: Attack action, 1 target. If an attack hits, roll 1d3 for the number of bullets that hit. DEX mod applies only once. For a longer burst eg d6 or d10 the same rule applies, to a maximum of the weapon's fire rate - typically d10 for hand weapons, or d20 for the famous MG34 and MG42.
Automatic weapon area burst: As an attack, the firer shoots a 10+ round burst at a group of targets all within 15' (hand weapon) or 30' (mounted weapon). Up to 1 target per round fired. Roll a d6 for each target, on a roll of 4-6, roll a weapon attack vs that target. Cover bonuses apply normally. No DEX mod applies to damage. After 3 long bursts a hand weapon must be reloaded.
Characters: standard Mini Six, 12 dice on Attributes min 2D max 4D. 7 skill dice. Standard and Exotic perks are permitted.
Advancement: Attributes may be raised in play to the standard maximum of 4D. Skills may be raised up to 6D above the controlling Attribute. So the highest possible skill is 4D+6D = 10D.
Extra Damage: every 10 over attack target number increases damage by +1 die.
Armour
Helmet: +3 Might vs explosion damage.
Steel Jack: -2D Dodge, +6 Might vs damage.
Attributes 3d6 in order.
Dungeon Fantasy: Can reroll if sum total attributes are under 70, or net attribute mods are below +1. Start with 0 XP.
Every unsuccessful stat line is a zero level associate of the PC - retainer, henchman, friend or family, who the player may detail as desired. Each starts with 1d6x10 gp and base hp equal to 1/3 their STR, rounded to nearest integer.
STR HP
3-4 1
5-7 2
8-10 3
11-13 4
14-16 5
17-18 6
PC hp are maximum at 1st level and high average thereafter.
0 hp = unconscious. -10 hp = dead.
A character reduced to -1 hp by a sharp weapon or -3 hp by a blunt weapon is dying, losing 1 hp/round until death.
A dying character may be stabilised by a successful healing (Wisdom) check. This takes 1 round.
House Rules
BFRPG with S&W single save/task resolution number.
Cleric: 16-level, minimum 4. +2 vs paralysis and poison.
Fighter: 15-level, minimum 4.
Magic-User: 16-level, +2 vs spell effects, minimum 4.
Thief: 16-level, +2 vs devices inc traps and rod/staff/wand, minimum 4.
Fighter multi attack
Level 4-7: 2
Level 8+: 3
Haste etc give +1 attack.
Two weapon fighting: a character using two weapons makes 1 attack (either weapon) at +1 to hit.
Shield wall: a shield wall of 2+ characters, or using a shield in narrow doorway, gives an additional +1 AC, +3 vs missiles.
Critical hits: a 20 always hits and does maximum damage.
Thief Backstab may be by melee or missile attack.
Thief Backstab multiplier by Level
1-4 x2
5-8 ×3
9+ x4
Fireball Maximum damage dice is 10d6.
https://www.google.com/url?sa=t&source=web&rct=j&url=http://gobbi.free.fr/scenarii/X11%2520-%2520Saga%2520of%2520the%2520Shadow%2520Lord.pdf&ved=2ahUKEwjU29WKq_z0AhUhnVwKHUOBCMcQFnoECFIQAQ&usg=AOvVaw2r3KtyvcMfkPKEzsD9HOnm
High Fantasy: best 3 of 4d6 in order, can reroll if under 75 or net mods below +3. Start with 10,000 XP.
Pregenerated Characters
Iarila, Aasimar Captain of the astral ship Stargazer |
IARILA
MILLY & MATHOR
CR
1 Yuan-Ti Pureblood
2 Quaggoth
3 Werewolf
4 Shadow Demon
5 Ogre, Tusked Crimson
6
7
8
9
10
PHB Races
Standard Human
Tiefling - human whose ancestral DNA was changed by exposure to the Warp
Elf - human descendants native to blue star systems like Procyon
Dwarf - genetically engineers, high G human offshoot.
Gnome, Halfling - human offshoots
Half-Orc - mixed ancestry, human + the genetically engineered Orc warrior species.
Dragonborn - alien species native to the Draconis system.
Volo's GTM & Mordenkainen's ToF species - various alien species such as Goliath Lizardfolk & Tabaxi.
______________
Armor Table
Name Cost (cu) Base AC Strength Stealth
Light Armor (+ full Dex Bonus)
Flight Suit 50 11 - Disadvantage
Armor Jacket 100 11 - -
Light Trooper 450 12 - Disadvantage
Infiltration Suit 1200 12 - -
Medium Armor (+2 max Dex bonus)
Reinforced Mesh 100 12 - -
Military Jacket 500 13 - -
Medium Trooper 500 14 - Disadvantage
Electroplating 7500 15 - Disadvantage
Heavy Armor (no Dex bonus)
Guardian 300 14 - Disadvantage
Heavy Trooper 750 16 Str 13 Disadvantage
Centurion 2000 17 Str 15 Disadvantage
Power Armor 15000 18 Str 16 Disadvantage
Shields
Reinforced 100 +2 - -
Portable Shield Device (PSD) 50 Special -
Weapons Table
Name Cost Damage Range Weight Properties
Simple Melee Weapons
Club 1 cu 1d4 bludgeoning - 2 lb. Light
Combat Knife 20 cu 1d4 piercing (20/60) 1 lb. Finesse, light, thrown
Handaxe 50 cu 1d6 slashing (20 60) 2 lb. Light, thrown
Metal Baton 20 cu 1d6 bludgeoning - 3 lb. —
Spear 25 cu 1d6 piercing (20/60) 3 lb. Thrown, versatile (1d8)
Staff 10 cu 1d6 bludgeoning - 4 lb. Versatile (1d8)
Power Gauntlets 20 cu 1d4 bludgeoning - 1 lb. Light
Wrist Blades 10 cu 1d4 slashing - 1 lb. Finesse, light
Simple Ranged Weapons
Pistol, light 200 cu 1d6 piercing (50/150) 1 lb. Adaptable, ammunition, light, reload (15 shots)
Rifle, short 250 cu 1d8 piercing (70/210) 3 lb. Ammunition, reload (6 shots)
Throwing Blade 2 cu 1d4 piercing (30/90) 1/4 lb. Finesse, thrown
Martial Melee Weapons
Energy Staff 150 cu 1d6 bludgeoning - 2 lb. Reach, energy burst, two handed
Forearm Blade 250 cu 1d6 slashing - 2 lb. Finesse, light
Glaive 200 cu 1d10 slashing - 6 lb. Heavy, reach, two-handed
Grandblade 500 cu 2d6 slashing - 6 lb. Heavy, two handed
Greataxe 300 cu 1d12 slashing - 7 lb. Heavy, two handed
Longblade 150 cu 1d8 slashing - 3 lb. Versatile (1d10)
Microfilament Whip 250 cu 1d6 slashing - 2 lb. Finesse, reach
Sabre 200 cu 1d8 slashing - 3 lb. Finesse
Shortblade 100 cu 1d6 piercing - 2 lb. Finesse, light
Warhammer 150 cu 1d8 bludgeoning - 3 lb. Versatile (1d10)
Martial Ranged Weapons
Bow, Compound 400 cu 1d6 piercing (100/400) 2 lb. Ammunition, two handed
Pistol, arm 500 cu 1d6 piercing (30/120) 1 lb. Ammunition (6 shots), reload
Pistol, auto 250 cu 1d6 piercing (60/300) 2 lb. High-Velocity, burst fire (2)
Pistol, heavy 400 cu 1d8 piercing (50/250) 3 lb. High-Velocity, burst fire (2), recoil (1)
Rifle, auto 300 cu 1d10 piercing (80/400) 5 lb. High-Velocity, burst fire (3), recoil (1), two handed
Rifle, heavy 500 cu 2d6 piercing (100/500) 8 lb. High-Velocity, burst fire (3), heavy, recoil (2), two
handed
Rifle, sniper 800 cu 2d8 piercing (300/2000) 8 lb. High-Velocity, heavy, two handed, special
Shotgun 250 cu 1d8 piercing (30/90) 7 lb. Reload, two handed, special
Grenades
Fragmentation 100 cu 2d4 special Special 1 lb. Explosive, thrown, special
EMP 120 -- Special 1 lb. Thrown, special
Gas 200 cu 1d6 poison Special 1 lb. Thrown, special
Phosphorus 500 cu 1d6 fire Special 1 lb. Explosive, thrown, special
Stun 300 cu -- Special 1 lb. Thrown, special
Miscellaneous Gear
Item Cost Weight Item Cost Weight
Ammunition Metal Pole (10-foot) 30 7 lb.
Arrows, steel (20) 10 1 lb. Microfilament Wire (50 feet) 250 1 lb.
Bullets (20) 20 1 lb. Microanalyzer (digital microscope) 300 3 lb.
Antitoxin (ampoule) 500 — Micro-Toolset 20 8 lb.
Backpack 20 5 lb. Mirror, hand 30 0.5 lb.
Bag, large 10 2 lb. Motion Sensor 500 5 lb.
Bag, small 5 1 lb. Pack Attachment 200 3 lb.
Binoculars 20 2 lb. Padlock (digital) 50 1 lb.
Bio-suit 2000 10 lb. Perfume (bottle) 100 —
Blanket 20 3 lb. Perfume (vial) 50 —
Bolt Cutter 40 2 lb. Personal Computer 300 4 lb.
Briefcase 25 2 lb. Plasma Torch 250 2 lb.
Caltrops (box of 20) 20 2 lb. Poison, basic (ampoule) 1000 —
Chain (10 feet) 50 10 lb. Portable Media Device 200 0.5 lb.
Chemical Bandage 30 1 lb. Propane Lighter (pocket) 1 --
Climber’s kit 250 12 lb. Ration pack (1 day) 20 2 lb.
Clothing Recording Unit 150 1 lb.
Basic 50 3 lb. Restraints (metallic) 10 0.5 lb.
Fine 150 4 lb. Restraints (reinforced) 20 6 lb.
Traveling 20 4 lb. Rope, cable (50 feet) 100 5 lb.
Crowbar 20 5 lb. Sensory Jammer 500 --
Datapad 50 1 lb. Shovel 10 1 lb.
Diving Gear 1200 1 lb. SIM Goggles 1000 0.5 lb.
Fire Extinguisher 20 10 lb. SIM Unit 500 2 lb.
First Aid Kit 50 3 lb. Sleeping Bag 10 4 lb.
Flare (pack of 6) 10 3 lb. Sealed Bag 50 2 lb.
Flashlight 10 0.5 lb. Storage Crate 50 10 lb.
Flask, small 10 1 lb. Tent (3-5 person) 40 20 lb.
Flight Uniform 40 5 lb. Themos 20 3 lb. (full)
Glow Sticks (10) 2 0.5 lb. Two-Way Communicator 200 2 lb.
Grapple Gun 500 3 lb.
Hammer 10 3 lb.
Hammer, sledge 20 10 lb.
Healing ampoule 500 0.5 lb.
Holo-projector 1000 —
Ladder (10-foot) 10 25 lb.
Longcoat 50 4 lb.
Mag-lock 300 3 lb.
Magnetic Boots 1500 8 lb.
Mag-seal case 300 2 lb.
Container Capacity
Container Capacity
Backpack 1 cubic foot/30 pounds of gear
Bag, large 2 cubic feet/40 pounds of gear
Bag, small 0.5 cubic foot/10 pounds of gear
Briefcase 0.5 cubic foot/20 pounds of gear
Sealed Bag 3 gallons liquid, 1/2 cubic foot solid
Storage Crate 12 cubic feet/300 pounds of gear
Thermos 3 pints liquid
Tools
Item Cost Weight
Artisan’s Tools
Brewer’s Supplies 200 9 lb.
Carpenter’s Tools 80 6 lb.
Chemistry Supplies 500 8 lb.
Cooking Supplies 20 8 lb.
Cybersmith’s Tools 300 8 lb.
Demolition Tools 750 10 lb.
Digital Technician’s Tools 500 5 lb.
Gunsmith’s Tools 300 6 lb.
Jeweler’s Tools 250 2 lb.
Mason’s Tools 100 8 lb.
Metalworker’s Tools 400 10 lb.
Potter’s Tools 100 3 lb.
Shipwright’s Tools 850 15 lb.
Tailoring Supplies 30 10 lb.
Disguise Kit 250 3 lb.
Forgery Kit 300 3 lb.
Gaming Set
Dice Set 5 --
Playing Card Set 2 --
Digital Game Device 50 --
Hacker’s Kit 350 2 lb.
Herbalism Kit 50 3 lb.
Infiltration Tools 250 2 lb.
Medical Kit 500 5 lb.
Musical Instrument
Drums 60 2 lb.
Flute (or any woodwind instrument)) 200 2 lb.
Guitar (or any string variation) 350 5 lb.
Bugle (or any small brass instrument) 200 2 lb.
Keyboard Synthesizer 450 3 lb.
Tuba (or any large brass instrument) 400 5 lb.
Vehicles * *
Vehicles
Item Cost
Average
Speed
Carrying
Capacity
Beast Mounts
Large 750 60 ft. 500 lb.
Huge 2000 40 ft. 1400 lb.
Planetary
Bike (Ground) 10000 450 ft. 50 lb.
Car 25000 400 ft. 250 lb.
Hoverbike 25000 500 ft. 40 lb.
Hovercar 35000 450 ft. 250 lb.
Watercraft
Jet Ski 5000 400 ft. 20 lb
Motorboat 50000 500 ft. 300 lb
Yacht 150000 500 ft. 900 lb
Lifestyle Expenses
Lifestyle Cost
Vagrant --
Squatter 10
Poor 20
Modest 30
Comfortable 50
Luxury 75
Food, Drink, and Lodging
Item Cost
Drinks
Single 8
Double 12
Room Rentals
Poor 10
Modest 15
Comfortable 30
Luxury 50
Meals
Poor 3
Modest 5
Comfortable 8
Luxury 10
Services
Service Rate
Transport
Surface 1 per mile
Between Cities 15
Planetary 100
Hireling
Skilled 50 per day
Untrained 20 per day
SKILLS
Strength
Athletics
Dexterity
Acrobatics
Sleight of Hand
Stealth
Intelligence
Astrophysics
Computers
Investigation
Lore
Xenobiology
Wisdom
Insight
Mechanics
Medicine
Perception
Survival
Charisma
Deception
Intimidation
Performance
Persuasion
7 giant rats 7 x25 = 175
5 ghouls 5 x 200 = 1000
1 ghast 450
Total: 1625/8 = 203 +25 = 228
10 orcs 10x100 = 1000
1 Orog 450
1 Orc Eye of Gruumsh 450
3 Ogres, female 3x450 = 1350
3 Young Ogres 3x50 = 150
Great Ulfe, Ogre Chief 1100
2 Dire Wolves 2x200 = 400
Total 4900/10 (8 PCs & 2 NPCs) = 490 each +100 rescue Summata = 590.
via http://tools.goblinist.com/5enc
7 PCs
Level 1
1
Qty | Name | Award XP Each | Total Award XP |
---|---|---|---|
4 | Giant Owl | 50 | 200 |
6 | Owl | 10 | 60 |
Qty | Name | Award XP Each | Total Award XP |
---|---|---|---|
10 | Stirge | 25 | 250 |
3
Qty | Name | Award XP Each | Total Award XP |
---|---|---|---|
6 | Giant Badger | 50 | 300 |
4
Qty | Name | Award XP Each | Total Award XP |
---|---|---|---|
2 | Yuan-ti pureblood | 200 | 400 |
5
Qty | Name | Award XP Each | Total Award XP |
---|---|---|---|
6 | Kobold | 25 | 150 |
2 | Winged kobold | 50 | 100 |
6
Qty | Name | Award XP Each | Total Award XP |
---|---|---|---|
2 | Spy | 200 | 400 |
7
Qty | Name | Award XP Each | Total Award XP |
---|---|---|---|
3 | Gray ooze | 100 | 300 |
8
Qty | Name | Award XP Each | Total Award XP |
---|---|---|---|
6 | Swarm of Bats | 50 | 300 |
9
Qty | Name | Award XP Each | Total Award XP |
---|---|---|---|
7 | Bat | 10 | 70 |
3 | Giant Bat | 50 | 150 |
10
Qty | Name | Award XP Each | Total Award XP |
---|---|---|---|
2 | Specter | 200 | 400 |
Level 2
1
Qty | Name | Award XP Each | Total Award XP |
---|---|---|---|
2 | Azer | 450 | 900 |
2
Qty | Name | Award XP Each | Total Award XP |
---|---|---|---|
2 | Gelatinous cube | 450 | 900 |
3
Qty | Name | Award XP Each | Total Award XP |
---|---|---|---|
6 | Gray ooze | 100 | 600 |
4
Qty | Name | Award XP Each | Total Award XP |
---|---|---|---|
2 | Grick | 450 | 900 |
5
Qty | Name | Award XP Each | Total Award XP |
---|---|---|---|
1 | Troll | 1800 | 1800 |
6
Qty | Name | Award XP Each | Total Award XP |
---|---|---|---|
1 | Bugbear chief | 700 | 700 |
1 | Hobgoblin | 100 | 100 |
7
Qty | Name | Award XP Each | Total Award XP |
---|---|---|---|
10 | Giant Centipede | 50 | 500 |
8
Qty | Name | Award XP Each | Total Award XP |
---|---|---|---|
2 | Wererat | 450 | 900 |
9
Qty | Name | Award XP Each | Total Award XP |
---|---|---|---|
2 | Gargoyle | 450 | 900 |
10
Qty | Name | Award XP Each | Total Award XP |
---|---|---|---|
10 | Giant Wolf Spider | 50 | 500 |
Level 3
1
Qty | Name | Award XP Each | Total Award XP |
---|---|---|---|
1 | Young white dragon | 2300 | 2300 |
2
Qty | Name | Award XP Each | Total Award XP |
---|---|---|---|
12 | Axe Beak | 50 | 600 |
3
Qty | Name | Award XP Each | Total Award XP |
---|---|---|---|
12 | Steam mephit | 50 | 600 |
4
Qty | Name | Award XP Each | Total Award XP |
---|---|---|---|
20 | Kobold | 25 | 500 |
5
Qty | Name | Award XP Each | Total Award XP |
---|---|---|---|
7 | Giant Wasp | 100 | 700 |
6
Qty | Name | Award XP Each | Total Award XP |
---|---|---|---|
12 | Grimlock | 50 | 600 |
7
Qty | Name | Award XP Each | Total Award XP |
---|---|---|---|
2 | Grell | 700 | 1400 |
8
Qty | Name | Award XP Each | Total Award XP |
---|---|---|---|
1 | Bugbear chief | 700 | 700 |
1 | Goblin boss | 200 | 200 |
2 | Goblin | 50 | 100 |
9
Qty | Name | Award XP Each | Total Award XP |
---|---|---|---|
5 | Duergar | 200 | 1000 |
10
Qty | Name | Award XP Each | Total Award XP |
---|---|---|---|
3 | Giant Spider | 200 | 600 |
3 | Spider | 10 | 30 |
3 | Drow | 50 | 150 |
Level 4
1
Qty | Name | Award XP Each | Total Award XP |
---|---|---|---|
17 | Zombie | 50 | 850 |
2
Qty | Name | Award XP Each | Total Award XP |
---|---|---|---|
1 | Fire Giant | 5000 | 5000 |
3
Qty | Name | Award XP Each | Total Award XP |
---|---|---|---|
3 | Orog | 450 | 1350 |
3 | Orc | 100 | 300 |
4
Qty | Name | Award XP Each | Total Award XP |
---|---|---|---|
1 | Ettin | 1100 | 1100 |
5 | Orc | 100 | 500 |
5
Qty | Name | Award XP Each | Total Award XP |
---|---|---|---|
3 | Mimic | 450 | 1350 |
6
Qty | Name | Award XP Each | Total Award XP |
---|---|---|---|
1 | Orc war chief | 1100 | 1100 |
1 | Ogre | 450 | 450 |
1 | Orc | 100 | 100 |
7
Qty | Name | Award XP Each | Total Award XP |
---|---|---|---|
3 | Grick | 450 | 1350 |
8
Qty | Name | Award XP Each | Total Award XP |
---|---|---|---|
3 | Nothic | 450 | 1350 |
9
Qty | Name | Award XP Each | Total Award XP |
---|---|---|---|
2 | Ettin | 1100 | 2200 |
10
Qty | Name | Award XP Each | Total Award XP |
---|---|---|---|
3 | Minotaur skeleton | 450 | 1350 |