Roll best 3 of 4d6 in order for stats, replace one roll with a 15. Alternately assign 15 14 13 12 10 8 in any order.
Phaser Weapons
Phaser Pistol: 5d6 damage
Phaser Rifle: 7d6 damage, enhanced range
These are restricted to military and licenced corporate use; they are illegal in civilian hands.
Starship Officer Templates (one each per ship)
Officers add their full CON score to their Level 1 starting hit points.
Template skill rank bonuses over-ride the normal limit of 1 rank/level.
Ship Captain or First Officer: +2 Ranks Bluff, +2 Ranks Diplomacy, +2 Ranks Intimidate
Science Officer: +4 Ranks Computers, +2 Ranks Physical Science
Chief Medical Officer: +4 Ranks Medicine, +2 Ranks Life Science
Chief Engineer: +4 Ranks Engineering, +2 Ranks Computers
Communications Officer: +4 Ranks Culture, +2 Ranks Diplomacy, +2 Ranks Sense Motive
Gunnery Officer: +2 Attack Bonus with Starship Gunnery (only)
Chief Pilot (Helmsman): +4 Ranks Piloting
Chief of Security: +2 Ranks Perception, +2 Ranks Sense Motive, +2 Ranks Intimidate
Corporate Liaison: +2 Ranks Bluff, +2 Ranks Diplomacy, +2 Ranks Sense Motive
____________________________________________
G. Courana |
GERADILE COURANA, MILETOS SURVEY CORPORATION
1st Level Envoy, Corporate Liaison
Race: Human Sex: Female Age: 36
Attributes: STR 8 (-1) DEX 10 (+0) CON 9 (-1) INT 15 (+2) WIS 11 (+0) CHA 17 (+3)
HP: 19 (4 human 6 envoy 9 CON)
AC: 12 (reinforced suit)
HP: 19 (4 human 6 envoy 9 CON)
AC: 12 (reinforced suit)
BAB: +0
XP: 900
Wealth: 517 credits.
Weapon(s): Unarmed, or phaser pistol ATT +0 dam 5d6
Gear: Breathmask, datapad.
Feats: Diversion, Fast Talk
Skills: 11 (8 Envoy +2 Int +1 Human). Corporate Liaison (+2 Ranks Bluff, +2 Ranks Diplomacy, +2 Ranks Sense Motive)
Bluff (Cha) +9XP: 900
Wealth: 517 credits.
Weapon(s): Unarmed, or phaser pistol ATT +0 dam 5d6
Gear: Breathmask, datapad.
Feats: Diversion, Fast Talk
Skills: 11 (8 Envoy +2 Int +1 Human). Corporate Liaison (+2 Ranks Bluff, +2 Ranks Diplomacy, +2 Ranks Sense Motive)
Computers (Int) +6
Culture (Int) +6
Diplomacy (Cha) +9
Intimidate (Cha) +7
Perception (Wis) +4
Piloting (Dex) +4
Profession - Corporate (Cha) +7
Sense Motive (Wis) +6
Sleight of Hand (Dex) +4
Stealth (Dex) +4
Paternal Grand daughter of former USMC General Gerold D Courana, an early supporter of Admiral Adlar's Star Crusade. Born on Omega Consor, later college on Chronax, where her father is still a Judge. Courana's Miletos home office is on Merava, an agricultural, ranching & light industrial world, under Vice President Rodrigo Gutierrez.
HUMAN
Ability Score Modifiers +2 to any 1 ability
Hit Points 4 HP
Size & Type Humans are Medium Humanoids with the human subtype.
VITAL STATISTICS
Average Height or Length 5-7 ft.; Average Weight 100-300 lbs.
Age of Maturity 18 years; Maximum Age 80+2d20 years
RACIAL TRAITS
Bonus Feat Humans select one extra feat at 1st level.
Skilled Humans gain an additional skill rank at 1st level and each level thereafter.
ENVOY
Hit Points per Level: 6 HP
You make your way in the universe with a charming smile, quick wit, and keen sense of self-preservation, and excel at getting others to do what you want. You might be a trickster, hustler, or con artist, or you might serve as an actor, ambassador, or businessperson, paving the way for negotiation through kind words or the occasional dirty trick. You are often the group’s strategist, using your quick wit and tactical acumen to push your friends to greater heights. You may also be skilled in diplomacy, serving as the face for a starship crew, talking your way into restricted systems or gaining audiences with local politicians or warlords.
Envoy Key Ability Score
Your Charisma helps you succeed in many social situations and makes a number of your improvisations more effective, so Charisma is your key ability score. A high Dexterity score can make you a better ranged combatant, while a high Intelligence score improves all of your skills.
Envoy Class Skills
Skill Ranks per Level: 8 + Intelligence modifier
Acrobatics (Dex), Athletics (Str), Bluff (Cha), Computers (Int), Culture (Int), Diplomacy (Cha), Disguise (Cha), Engineering (Int), Intimidate (Cha), Medicine (Int), Perception (Wis), Piloting (Dex), Profession (Cha, Int, or Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex)
Envoy Proficiencies
Armor Proficiency: Light Armor
Weapon Proficiency: Basic Melee Weapons, Grenades, and Small Arms
Envoy Class Table
Table: Envoy Class
Level /Base Attack Bonus / Save Bonuses/ Class Features
BAB Fort Ref Will
1st +0 +0 +2 +2 Envoy improvisation, expertise (1d6), skill expertise
2nd +1 +0 +3 +3 Envoy improvisation
3rd +2 +1 +3 +3 Expertise talent, weapon specialization
4th +3 +1 +4 +4 Envoy improvisation
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