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Saturday, 10 October 2020

Crypt Shadow

 

Crypt Shadow

Medium undead, chaotic evil
  • Armor Class 12
  • Hit Points 16 (3d8+3)
  • Speed 40 ft.
STR
6 (-2)
 
DEX
14 (+2)
 
CON
13 (+1)
 
INT
6 (-2)
 
WIS
10 (+0)
 
CHA
8 (-1)
  • Skills Stealth +4 or +6
  • Vulnerabilities Radiant. 
  • Damage Resistance  Fire, Lightning
  • Damage Immunities Necrotic, Poison, Acid, Cold. 
  • 1/4 damage: Thunder; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
  • Condition Immunities Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
  • Senses Darkvision 60 Ft., passive Perception 10
  • Challenge 1 (200 XP)
  • Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.
  • Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is also improved to +6.
  • Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws. Takes 5 damage at start of turn when in direct sunlight.

Actions


  • Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (2d6 + 2) necrotic damage. The target's strength score is reduced by 1d4 The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a noa humanoid dies from this attack, a new shadow rises from the corpse 1 hour later.

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