Crypt Shadow
Medium undead, chaotic evil
- Armor Class 12
 - Hit Points 16 (3d8+3)
 - Speed 40 ft.
 
STR
 6 (-2)
DEX
 14 (+2)
CON
 13 (+1)
INT
 6 (-2)
WIS
 10 (+0)
CHA
8 (-1)
- Skills Stealth +4 or +6
 - Vulnerabilities Radiant.
 - Damage Resistance Fire, Lightning
 - Damage Immunities Necrotic, Poison, Acid, Cold.
 - 1/4 damage: Thunder; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
 - Condition Immunities Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
 - Senses Darkvision 60 Ft., passive Perception 10
 - Challenge 1 (200 XP)
 
- Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.
 - Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is also improved to +6.
 - Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws. Takes 5 damage at start of turn when in direct sunlight.
 
Actions
- Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (2d6 + 2) necrotic damage. The target's strength score is reduced by 1d4 The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a noa humanoid dies from this attack, a new shadow rises from the corpse 1 hour later.
 
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