Crypt Shadow
Medium undead, chaotic evil
- Armor Class 12
- Hit Points 16 (3d8+3)
- Speed 40 ft.
STR
6 (-2)
DEX
14 (+2)
CON
13 (+1)
INT
6 (-2)
WIS
10 (+0)
CHA
8 (-1)
- Skills Stealth +4 or +6
- Vulnerabilities Radiant.
- Damage Resistance Fire, Lightning
- Damage Immunities Necrotic, Poison, Acid, Cold.
- 1/4 damage: Thunder; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
- Condition Immunities Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
- Senses Darkvision 60 Ft., passive Perception 10
- Challenge 1 (200 XP)
- Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.
- Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is also improved to +6.
- Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws. Takes 5 damage at start of turn when in direct sunlight.
Actions
- Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (2d6 + 2) necrotic damage. The target's strength score is reduced by 1d4 The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a noa humanoid dies from this attack, a new shadow rises from the corpse 1 hour later.
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